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  • Brandon Reimchen

    Known for Resident Evil

    Works with people on why a piece is not reading, and on portfolios that keep getting passed over.

    • Concept art
    • Visual development
    • Games
  • Scott Claus

    Known for Hercules

    Character performance, timing, and the shot that almost works but does not yet land.

    • 2D animation
    • Performance
    • Film
  • Nicklas Byriel

    Known for Founder of Chaos Theory

    Client work end to end: look development, sign-off renders, and scoping a job so it stays profitable.

    • Real-time
    • Product viz
    • Lighting
  • Tyler James

    Known for Heroes of the Storm

    Concept art and illustration for games, and what a hiring art director actually looks for in a folio.

    • Concept art
    • Illustration
    • Games
  • Ehsan Ebrahimzadeh

    CGSI Course Director, Modeling

    Environments, props and game art, from blockout through to the detail pass, and the topology decisions that cost you later.

    • 3D modeling
    • Environments
    • Game art
  • Stuart Butler

    Known for Mastering Technical Art in Unreal Engine

    Technical art in Unreal: materials, world building, and the setup that behaves in the editor and falls over in a build.

    • Technical art
    • Unreal
    • Materials and VFX

Who you would be working with 06 available

NeonRainbowHexagon

The whole thing is the person on the other end of the call. Bring something you are building, or one thing you need to learn.

Free to join and look around. Membership is US$449 a month.

What you would work on

Tell us which one you are, and we will tell you what happens next.

Choose one on the left.

Not listed? Ask anyway. The roster is small on purpose and it grows towards what people ask for, so tell us what you are working on and we will say straight whether someone here fits, or whether we can go and find them. Talk to us

What a session does

An hour that moves the work forward, or teaches you what was blocking it.

A mentor opens what you brought, finds what is actually holding it up, and agrees what comes back next time. Drag to compare a level blockout with where the same shot got to over a run of sessions.

A game level in greybox blockout, every surface at the same value The same camera after the value and dressing pass, with the walkable ground lit and warm colour marking the objectives

Before · blockout

After · several sessions on

Student work across a project · not one session

What they brought

A blockout that played correctly and read as mush. Every surface sat at the same value, so the route through the space disappeared. They knew it was wrong and could not name why.

What the mentor did

Value structure first. Everything else into shadow, the walkable ground held as the one bright surface, warm colour only where the player should go. Twenty minutes on the read, none on materials.

What was agreed

Dress the space to support that read rather than fill it, and bring it back from the same camera. The mentor asks about it next session.

Who you book next

Dressing a space is a different skill to fixing how it reads. The next hour can be with someone who does that instead of the person who solved the last problem, on the same membership.

How it works

Three steps between here and your first session.

  1. Step 01

    Join the Discord

    Free, and it takes a couple of minutes. Set up Discord if you do not already have it, then say what you are working on.

  2. Step 02

    Start membership when you are ready

    One button inside the community. US$449 a month, and your sessions are there the moment it goes through.

  3. Step 03

    Book straight into a calendar

    Say what you are working on in your own words, get matched by discipline, and pick a time. No coordinator in the middle.

Studio membership

US$449 / month

Ongoing access to the mentors, of which two hours a month are scheduled one to one on your files.

Joining is free. Membership starts only when you choose it.

  • Two one-to-one sessions a monthAn hour each, on video. Your agenda, your files. Unused sessions stay available for 90 days.
  • The whole roster, not one personStay with one mentor while a project runs, or switch as the problem changes. Matched by discipline, booked straight into their calendar.
  • The room, between sessionsPost a work in progress and ask what is going wrong. The people in there are full-time faculty, not a help desk. No response time is promised and nobody is assigned to you.

Cancel yourself, any time, inside the community. Ask within 14 days of your first payment and we refund what you paid, less US$149 for each session you have already used.

Before you join

What this is not

Not a course or a qualification

There is no curriculum, no cohort and no certificate. You set the agenda and a mentor works to it. That suits people who know what they want and frustrates people who would rather be taught in order. If you want a formal qualification, CG Spectrum Institute runs accredited courses and we will point you at the right one.

Not a job guarantee

Nobody here can promise you work, and anyone who does is selling you something. What a mentor can do is tell you honestly where your work sits against the standard, and what would have to change for it to clear that bar. Whether you act on it is the part we cannot do for you.

Not unlimited one-to-one

Two scheduled hours a month is two scheduled hours a month. You are not alone between them: the room is open, and the people in it are working professionals on staff rather than moderators or a support desk. What you cannot do is book a mentor whenever you want one. If you need daily one-to-one time, this will feel thin.

Studio membership is not an accredited course and does not lead to a qualification. Prices in US dollars. Full terms

Bring the thing you are stuck on.

Join free, tell us what you are working on, and get to work with someone who has done it before.