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Unreal Niagara FX for Beginners

Unreal Niagara FX for Beginners

With Cesar Maestre | MON 2PM UTC | Starting 3rd November
This 6-week live course introduces you to Niagara, Unreal’s powerful particle system.
OVERVIEW

Learn to create cinematic real-time visual effects in Unreal Engine with Niagara.

Visual effects bring worlds to life, and Niagara gives artists the power to craft stunning real-time particle systems. This course takes you step by step through the Niagara workflow, teaching you how to create, optimize, and integrate effects into interactive projects.

Perfect for game developers, 3D artists, animators, and technical artists who want to master real-time VFX. No prior Niagara experience required—just curiosity and creativity.

Unreal Niagara FX for Beginners (1)
Course Details

How the Course Works

A quick snapshot of the schedule, class format, and learning experience.
tuition-bronze-01 Difficulty

Beginner

 
certificate-bronze-03 Pre Requisites

None

 
Tools Requirements

Windows PC
Unreal Editor

 
calendar-bronze Program Length

6 weeks of live training from introduction to final project

 
online-bronze-01 Delivery Mode

Live online via Zoom.
Recordings are provided for review

 
start-date-bronze-02 Start Date

Starting Monday
3rd Nov 2025
2pm UTC

 
OUTCOME

What You’ll Learn

Gain industry-relevant skills and knowledge you can apply right away, with guidance from expert mentors.

1
Niagara Foundations
Understand the core Niagara architecture and build your first real-time particle systems.
2
Dynamic Particle Motion
Control lifecycles, velocity, gravity, collisions, and forces to create realistic particle behavior.
3
Advanced Emitters & GPU Simulation

Harness GPU particles and sub-emitters for complex, large-scale effects optimized for performance.

4
Materials & Visual Enhancements

Integrate custom particle materials with textures, UVs, and lighting for cinematic visuals.

LESSONS

Your Learning Journey

Work through a series of lessons designed to help you develop confidence, master new tools, and complete real projects.
  • 01 Fundamentals
  • 02 Particle Motion
  • 03 Emitters & GPU
  • 04 Materials
  • 05 Environments
  • 06 Interactivity

Niagara Fundamentals & Your First Effect

Get started with Niagara’s architecture. Learn the difference between emitters and systems, and create your first basic particle effect using its node-based workflow.

Particle Behavior & Forces

Master particle lifecycles, velocity, gravity, collisions, and environmental forces. Create effects that feel physically accurate and responsive.

Advanced Emitter Techniques & GPU Simulation

Explore GPU-based particles, burst patterns, sub-emitters, and spawn controls. Learn strategies for optimizing heavy particle systems.

Material Integration & Visual Enhancement

Create custom particle materials, manipulate UVs, and use texture atlasing. Add lighting interactions to make effects more dynamic.

Environmental Effects & Atmospheric Systems

Build large-scale particle systems for weather and atmospherics—fog, smoke, fire, water, and more—to transform environments.

Interactive Effects & Blueprint Integration

Connect Niagara to gameplay using Blueprints. Create reactive effects, parameter bindings, and reusable libraries for future projects.

Overview

Accredited Bachelor Degrees & Diplomas

CG Spectrum offers specialised creative degrees and diploma programs designed to prepare students for careers in the entertainment industry. These programs focus on practical, industry-relevant skills, taught by experienced professionals. Key areas include:

  • 3D & 2D Animation - Learn character and creature animation for film and games using industry-standard tools.
  • Game Design & Development - Master game mechanics, level design, and programming to create immersive games.
  • Visual Effects - Explore compositing, simulations, and digital effects for film and TV.
  • Digital Illustration & Concept Art - Develop skills in character design, environments, and storytelling for games and film.
  • 3D Modeling - Create assets for games, films, and virtual productions, focusing on both hard-surface and organic modeling.

Programs are flexible, online, and focus on hands-on learning, portfolio development, and mentorship from industry experts. These courses are suited for beginners and advanced learners looking to break into the creative industries.

Mikhail Macaranas - Quest Accepted
Mentor

Meet Your Mentor

Cesar is an Unreal Engine instructor with expertise in real-time 3D production, game development, and interactive design.

He has worked on diverse projects across games, visualization, and virtual production, bringing practical, hands-on experience into the classroom.
Cesar Maestre

Studios + Projects

Course Options

Learn your way

Join a small group class for a collaborative experience, or opt for private 1-on-1 training for personalized guidance.
One-Time Payment
7-Day Refund Guarantee

Group Class

US$ 999
US$ 999
Learn, build, and grow together.

The Group Class is the core program designed for collaboration, peer feedback, and community learning — while keeping the group small enough for personal mentor support.

  • Level: Beginner
  • Lessons: 6
  • Capacity: 6
  • Prerequisites: None
  • Required Hardware: Windows PC
  • Required Software: Unreal Editor

Class is live every Monday at 2pm UTC.
Starting November 3th.

Private 1 on 1

US$ 2,495
US$ 2,495

If you prefer learning one-on-one with a mentor at your own pace, we also offer a private version of this course.

The requirements (software, tools, format, and support) are the same as the Group Class. 

The private version runs over 6 weeks, giving you:

  • Tailored guidance to match your goals

  • Flexible scheduling within a clear 6-week timeline

  • Direct feedback on your work

  • The freedom to learn at a pace that suits you

  • A stronger mentor relationship with focused support

 

FAQ

Find quick answers to the most common questions about this course.

Do I need prior VFX experience to take this course? No VFX experience required! We start with fundamentals, but you should be comfortable with Unreal Engine's basic interface and have some blueprint knowledge.
What version of Unreal Engine will we be using? The course focuses on Unreal Engine 5.1+ where Niagara has reached full maturity. All techniques are forward-compatible with newer versions.
Will I get access to the project files and assets used in class? Yes! All course materials, project files, starter assets, and example effects will be provided for download and future reference.
How much time should I expect to spend on homework or practice? Plan for 2-3 hours per week of practice time to reinforce concepts and complete optional challenges. All assignments are designed to build your portfolio.
Can I use these skills for film/animation, or is this only for games? Absolutely! Niagara's real-time capabilities make it excellent for film previz, animation, architectural visualization, and any real-time rendering pipeline.
What if I miss a live session? All sessions are recorded and available within 24 hours. You'll also have access to session notes and can ask questions in our dedicated community.
Will we cover both stylized and realistic effects? Yes! The course covers techniques for both photorealistic and stylized art styles, giving you versatility for any project aesthetic.
How does this compare to other particle systems like Cascade? We'll briefly cover the transition from Cascade to Niagara, but the focus is entirely on Niagara as it's Unreal's current and future particle system standard.