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Foliage and Vegetation for Games 1

Foliage and Vegetation
for Games 1

With Ehsan Ebrahimzadeh | THURS 6PM UTC | Starting 6th November
Beginner-friendly course in foliage creation for games
OVERVIEW

Bring Life Into Your Game Worlds with Realistic Foliage.

Over 6 weeks, you’ll learn step-by-step workflows for foliage pipelines, from creating tree models and bushes to texturing clusters and presenting assets in Unreal Engine 5.

This course is beginner-friendly but offers immense value for 3D artists at all levels, whether you’re just starting out or seeking to refine your environment art skills.

Foliage and Vegetation for Games 1 (1)
Course Details

How the Course Works

A quick snapshot of the schedule, class format, and learning experience.
tuition-bronze-01 Difficulty

Intermediate

 
certificate-bronze-03 Pre Requisites

Basic modeling understanding in Maya
Basic understanding of Unreal Engine
Basic understanding of PBR, and
Texturing in Substance Designer and Painter

 
Tools Requirements

Windows PC
Maya, Unreal Editor, Substance Painter, SpeedTree, Substance Designer

 

 
calendar-bronze Program Length

Six weeks of live, project-based training focused on foliage pipelines

 

 
online-bronze-01 Delivery Mode

Live online via Zoom.
Recordings are provided for review

 
start-date-bronze-02 Start Date

Starting Thursday
6th Nov 2025
6pm UTC

 
OUTCOME

What You’ll Learn

Gain industry-relevant skills and knowledge you can apply right away, with guidance from expert mentors.

1
Master Foliage Workflows
Learn the step-by-step processes that professional studios use for creating game-ready foliage. From initial modeling to in-engine presentation, you’ll understand how each stage fits into modern environment art pipelines.
2
Build Realistic Vegetation Assets
Gain hands-on experience modeling trees, bushes, and ground cover using SpeedTree. You’ll practice creating optimized assets with clean topology that are both visually impressive and performance-friendly.
3
Texture, Clusters & Shaders

Develop high-quality textures and clusters that add depth and variety to your foliage. Learn how to apply shaders and materials in Unreal Engine 5 to make your assets feel natural and believable.

4
Create a Portfolio-Ready Foliage Scene

Bring it all together by building and presenting a small foliage environment in Unreal Engine 5. This final project will become a polished portfolio piece to showcase your skills to recruiters and studios.

LESSONS

Your Learning Journey

Work through a series of lessons designed to help you develop confidence, master new tools, and complete real projects.
  • 01 Foundations of Foliage
  • 02 SpeedTree Essentials
  • 03 Tree Modeling Mastery
  • 04 Textures & Clusters
  • 05 Ground Cover & Bushes
  • 06 Shaders & Final Presentation

Introduction to Foliage Workflows for Games

Kick off the course with an overview of how foliage fits into modern game development. You’ll explore professional pipelines, asset requirements, and how foliage impacts world-building and performance. By the end of this session, you’ll understand the full journey from concept to in-engine presentation.

Getting Started with SpeedTree

Learn the fundamentals of SpeedTree, the industry-standard tool for vegetation modeling. You’ll dive into the interface, essential functions, and best practices for building procedural assets that can be customized and reused across projects.

Level & Environment Design

Environments shape how players experience your game. In this module, you’ll learn the principles of level design, including map layout, scale, navigation flow, and visual storytelling. You’ll practice using UEFN tools to build engaging environments, from landscapes to playable spaces that encourage exploration. By the end, you’ll have created a basic but polished level that feels immersive and functional.

Texture & Cluster Creation for Vegetation

Discover how to create the textures and clusters that make foliage assets shine. You’ll work with atlases, generate realistic leaf and bark textures, and combine them into clusters that can be used to speed up vegetation creation.

Modeling Ground Cover and Bushes in SpeedTree

Bring your assets into Unreal Engine 5 and make them shine. You’ll learn to apply foliage shaders, optimize materials for performance, and light your scene to highlight your vegetation. By the end, you’ll present a polished foliage environment as your portfolio-ready final project.

Foliage Shaders & Presentation in Unreal Engine 5

Bring your assets into Unreal Engine 5 and make them shine. You’ll learn to apply foliage shaders, optimize materials for performance, and light your scene to highlight your vegetation. By the end, you’ll present a polished foliage environment as your portfolio-ready final project.

Overview

Accredited Bachelor Degrees & Diplomas

CG Spectrum offers specialised creative degrees and diploma programs designed to prepare students for careers in the entertainment industry. These programs focus on practical, industry-relevant skills, taught by experienced professionals. Key areas include:

  • 3D & 2D Animation - Learn character and creature animation for film and games using industry-standard tools.
  • Game Design & Development - Master game mechanics, level design, and programming to create immersive games.
  • Visual Effects - Explore compositing, simulations, and digital effects for film and TV.
  • Digital Illustration & Concept Art - Develop skills in character design, environments, and storytelling for games and film.
  • 3D Modeling - Create assets for games, films, and virtual productions, focusing on both hard-surface and organic modeling.

Programs are flexible, online, and focus on hands-on learning, portfolio development, and mentorship from industry experts. These courses are suited for beginners and advanced learners looking to break into the creative industries.

Mikhail Macaranas - Quest Accepted
industry expert

Meet Your Mentor

Ehsan is a Senior Environment Artist at Bethesda Game Studios with 15+ years building worlds for AAA and indie titles. Ehsan specializes in Real time environment art, architecture, design, foliage, composition, and atmosphere.

He focuses on readable, optimized assets and presentation in engine. Ehsan teaches clear, step-by-step workflows you can apply immediately.
Ehsan Ebrahimzadeh

Studios + Projects

Course Options

Learn your way

Join a small group class for a collaborative experience, or opt for private 1-on-1 training for personalized guidance.
One-Time Payment
7-Day Refund Guarantee

Group Class

US$ 999
US$ 999
Learn, build, and grow together.

The Group Class is the core program designed for collaboration, peer feedback, and community learning — while keeping the group small enough for personal mentor support.

  • Level: Intermediate
  • Lessons: 6
  • Capacity: 12
  • Prerequisites:
    Basic modelling understanding in Maya
    Basic understanding of Unreal Engine
    Basic understanding of PBR, and
    Texturing in Substance Designer and Painter
  • Required Hardware: Windows PC
  • Required Software: Maya, Unreal Editor, Substance Painter, SpeedTree, Substance Designer

Class is live every Thursday at 6pm UTC.
Starting November 6th.

Private 1 on 1

US$ 2,495
US$ 2,495

If you prefer learning one-on-one with a mentor at your own pace, we also offer a private version of this course.

The requirements (software, tools, format, and support) are the same as the Group Class. 

The private version runs over 6 weeks, giving you:

  • Tailored guidance to match your goals

  • Flexible scheduling within a clear 6-week timeline

  • Direct feedback on your work

  • The freedom to learn at a pace that suits you

  • A stronger mentor relationship with focused support

 

FAQ

Find quick answers to the most common questions about this course.

Do I need prior experience with SpeedTree? No! We’ll start from scratch and guide you through all the basics of SpeedTree.
What software do I need? You’ll need SpeedTree, Maya, Substance Designer/Painter, and Unreal Engine 5. Trial/student licenses are fine.
How much time should I expect to spend each week? Plan for about 6–8 hours per week, including lessons and project work.
Will this help me get a job in games? While this course alone isn’t a full career program, it teaches essential foliage workflows used in studios today. It’s a strong addition to your environment art portfolio.
Is this course only for realistic foliage? We focus on realistic workflows, but the same techniques can be adapted for stylized vegetation.