Now the fun starts! This series of lessons walk you through the processes of 3D modeling, texturing and rendering your lightsaber from start to finish. May the force be with you!
When you start modeling, you need to create objects. The easiest way to start modeling is by creating geometric primitives, such as spheres, cubes, cylinders, and planes, which can be the base for more complex objects.
During this lesson, you will learn how to manipulate polygons, edges, faces and vertexes by using the basic 3D modeling tools in the user interface.
It’s important to keep your scene organised. In this lesson, we will go through basic selection techniques and how to hide and unhide objects to make you scene more manageable.
Next we will explore the Attribute Editor which lists attributes on the selected object and gives you full graphical controls to edit attributes rather than just text boxes.
There are many ways to manipulate and object. In this lesson, we dive deeper into the 3D modeling tool set and explore the various tools used such as multi-cut, extrude and bevel.
To make sure you fully understand Maya’s modelling toolset we’ll walk you through the steps of creating a basic polygon sword before we get into the Lightsaber tutorials.
Lesson 08 – 16
Now the fun starts! This series of lessons walks you through the processes of 3D modeling, texturing and rendering your lightsaber from start to finish. May the force be with you!