Student work: Michelle Vue
Our career guide is jam-packed with insights on how to get into film and games as a 3D modeler.
What's inside the guide:
12 weeks - 20hrs weekly
3D modeling for beginners starts with the essentials: navigating Maya, setting up workflows and building 3D assets from scratch. See the differences between film and game models and find out how to work with your models in Unreal Engine and texture in Substance Painter.
24 weeks - 20hrs weekly
Learn 3D character modeling and create a game ready character complete with hair, clothing and accessories. Then build a 3D environment which you'll texture, light, import into Unreal Engine.
36 weeks - 20hrs weekly
Speed up your workflow and further your environment and character design skills by creating more detailed fully rendered models, including a creature with skin, scales and fur. This course focuses on portfolio prep and career development so you graduate studio-ready.
2 weeks - 40hrs weekly
Learn to digitally model realistic props,creatures, and environments for film, TV, virtual production, and games. Master industry software, including Maya, ZBrush, and Substance Painter, and delve deep into the VFX pipeline and creative workflows.
0 weeks - 40hrs weekly
Build foundations in 3D modeling for film, TV, virtual production, and games. Create characters and environments from scratch and explore essential industry concepts, principles, and workflows, using specialized software and techniques.