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OPEN DAY:
DEGREES & DIPLOMAS


March 30, 2026 - 9:00 pm UTC
or March 31, 2026 - 7:00 AM UTC
Online

Join Us Live For Our Virtual Open Day

 

Thinking about a career in games, animation or VFX? Open Day is your opportunity to understand the full picture.


As a global online institution, CG Spectrum brings together students from around the world. This session introduces how our courses are structured, how mentorship works, and what the student experience actually feels like across time zones and disciplines.

Whether you are exploring your options or considering applying, this session will give you clarity on:

  • Meet the mentors behind the courses
  • Get a clear picture of what you’ll study
  • Hear from the people who’ve done it
  • See how the community works.
  • Understand the path to applying

Got questions? Bring them! There will be a live Q&A session, so you leave well-equipped to take the next steps.


Speakers

Meet our panelists and special guests.
Kathy-1
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Kathy Bard
COURSE DIRECTOR: CORE SUBJECTS

Dr. Kathy Bard is an industry-experienced mentor, specializing in visual effects production and recruitment. At CGS, Kathy teaches core subjects for degrees and diplomas, focusing on industry processes, principles, and practices. 

Kathy Bard
COURSE DIRECTOR: CORE SUBJECTS

Scott
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Scott Claus
HEAD OF DEPT. | ANIMATION

Scott has experience in both 2D and 3D animation. He's worked for DreamWorks and Disney on films such as Pocahontas, Hunchback of Notre Dame, and Road to El Dorado and was part of the Oscar-winning team working on Life of Pi

Scott Claus
HEAD OF DEPT. | ANIMATION

Elena
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Elena Zavitsanos
Senior Course Advisor (AUSPAC)

A CG Spectrum veteran, Elena plays a pivotal role in guiding prospective students on their educational journey. She ensures that every applicant receives personalized support and clear insights into the courses that best fit their goals. 

Elena Zavitsanos
Senior Course Advisor (AUSPAC)

Brandon-1
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Brandon Reimchen
Head of Concept Art

After receiving his degree in Fine Arts in 2003, Brandon has produced work for companies like EA, Activision, Capcom, Gree, and Disney Interactive and has created art for games like Crash Bandicoot, Prototype, and Resident Evil: Operation Raccoon City

Brandon Reimchen
Head of Concept Art

Dan
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Daniel Hourigan
FX Department Head

Daniel is a skilled Senior Houdini FX Artist with more than 15 years of experience working in 3D animation and VFX for film with credits including Terminator: Dark Fate, John Wick: Chapter 3 - Parabellum, and Aquaman

Daniel Hourigan
FX Department Head

Justin
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Justin Howe
Head of Department, Game Development

Justin Howe has over 30 years of experience across games, technology and education, focusing on combining technical and soft skills to ensure his students graduate career ready.

Justin Howe
Head of Department, Game Development

Ehsan
TOUCH

Ehsan Ebrahimzadeh
Head of Department for Modeling

 Ehsan has been working in video games, covering a range of roles, for over a decade. Currently he is a Senior Environment Artist at Bethesda Studios.  

Ehsan Ebrahimzadeh
Head of Department for Modeling

Simon
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Simon Warwick
Head of Dept. | Real-time

Simon has been in video game animation since 2005. He worked at Silicon Knights and Rocksteady Studios as the Senior Technical Cinematic Animator and som eof his credits include Batman: Arkham City, and X-Men Destiny

Simon Warwick
Head of Dept. | Real-time

Tom
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Tom Oliver
Course Director: Games Programming 

 Tom is a game programming mentor with over 7 years of teaching experience, holding a BSc (Hons) in Games Design & Programming and a Postgraduate Certificate in Higher Education. 

Tom Oliver
Course Director: Games Programming 

Event Schedule

The main presentation will go for 1 hour and 10 minutes (70 minutes), with Q&As taking place afterward.
Please note that the below times are an approximation only.

  • Open Day - Degrees & Diplomas

10 minutes

INTRODUCTION

Learn more about CG Spectrum

5 minutes

CORE SUBJECTS

An outline our unique Core Subjects and delve into why they are integral to a successful career in the industry.

15 minutes

ALUMNI & CURRENT STUDENTS PANEL

Hear from real CGS graduates and current students about their experience and our vibrant community.

30 minutes

MAJORS

Our mentors and department heads will detail the different majors available:

  • 3D Modeling
  • Game Design & Programming
  • Concept Art & Illustration
  • Animation 
  • FX
  • Real-Time 3D

10 minutes

NEXT STEPS

Admissions will talk you through the application process, including what you'll need and what to expect.

End

Q&A

An opportunity to ask questions about CG Spectrum, our courses, and the film and games industry.

There Are 2 Sessions To Choose From

Event Partners

We love the collaboration with our business partners & vendors and therefore proudly present them here with the client logo module.

March 30, 2026
9:00 pm UTC

 Melbourne - 8:00am AEDT (Mar 31)

 Los Angeles, Vancouver - 2:00pm PDT (Mar 30)

 New York, Toronto - 5:00pm EDT (Mar 30)

 London, Dublin - 10:00pm BST (Mar 30)

 Paris, Berlin - 11:00pm CEST (Mar 30)

 Auckland - 10:00am NZDT (Mar 31)

March 31, 2026
7:00 am UTC

 Melbourne - 6:00pm AEDT (Mar 31)

 London, Dublin - 08:00am BST (Mar 31)

 Paris, Berlin - 09:00am CEST (Mar 31)

 New Delhi - 12:30pm IST (Mar 31) 

 Singapore, Hong Kong - 03:00pm SGT (Mar 31) 

 Tokyo - 04:00pm JST (Mar 31)