Having grown up on Role Playing Games and 4X Empire Builders, Will’s life has been steeped in games for as long as he can remember. An avid gamer himself, he also spent his teenage years working in the local game stores selling the latest in next generation consoles and AAA titles. Having studied two degrees in game development, Will was lucky enough to land his first job in the games industry working for Rebellion Developments on the Sniper Elite series.
After spending some time as a University lecturer teaching games programming to undergrads, Will returned to development to work on the Horizon franchise for Firesprite, a Playstation Studio. Since then Will has started his own company and works with other studios on a number of exciting projects.
Credits include Horizon: Call of the Mountain, Sniper Elite III: Afrika and Sniper Elite IV: Italia, Illuvium
Cheltenham, UK
Learning to code can feel incredibly overwhelming at times. Starting out, almost everyone has a crisis of confidence as to whether they actually have what it takes to learn to code. When this happens, take a deep breath, break the problem you're facing down into its component parts and try to find one place in your code that you know you understand well and work from there. Stay calm, stay confident and, bit by bit, things will start to fall into place.
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.
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Known for Assassin's Creed 3
After 20 years in the industry, AAA game expert Bryan has worked on titles like Too Human, X-Men: Destiny, Rollers of the Realm, Debris, and now Far Cry 6.
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Known for Far Cry 6
From indie dev to AAA dev, Elias is an animation programmer at Build a Rocket Boy Studio where he's working on soon-to-be-released game, Everywhere.
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Known for Past Cure
Rob has developed games and experiences for a number of platforms from mobile and desktop to virtual reality. He specializes in creating gameplay mechanics and quick-fire game prototypes for a number of video game companies.
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Known for Dev Enabled
Max is a lifelong gamer and game developer and has devoted his life to the universes inside our computers. He's currently pursuing the development of a multitude of VR and XR games and systems.
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Known for Uncharted: Golden Abyss
With over 6 years of experience in the game industry, Ming has worked for Ubisoft, Activision, and Gameloft. He has also applied his programming skills in a wide range of areas.
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Known for Tom Clancy's EndWar