Tim is in his fourth decade of designing and producing video games, simulations, LBE and table-top interactive experiences. He has a number of top-selling and award-winning titles to his name, dating from the old Atari Lynx and Jaguar platforms, to the PS1/N64/Dreamcast days, to the Xbox and the mobile eras, accounting for over $500M in sales.
Tim has worked to develop games and managed teams of over 85 people in the AAA space for companies like Microsoft, Disney, and Acclaim, among others. His areas of expertise are game/systems design, IP creation, storytelling, and the 3 C's, Economies, Production Management and Designer Mentorship.
Credits include Boulder Dash 30th Anniversary Edition, Cars 2, Disney Infinity, and WWF War Zone, to name a few.
Salt Lake City, Utah, USA
To understand one thing, you must learn 10,000 things. Game design is about taking abstract ideas and turning them into tangible, interactive experiences. It is hard work, but the more you understand about systems, story-telling, hardware, and the psychology of 'fun,' the better and more accessible your games will become.