With over 6 years of experience in the game industry, Ming has worked for Ubisoft, Activision, and Gameloft. He has also applied his programming skills in a wide range of areas including protein folding simulation, cryptography, computer vision, and music production.
Ming had a passion for game development since he was young and later discovered that he was also keen to share his knowledge about game development with others. He has made game development tutorials using Flash, GameMaker, Unity, and Unreal Engine. Currently, his interest lies in Godot Engine.
Credits include Tom Clancy's EndWar, Call of Duty Online, and My Little Pony: Friendship Is Magic
Auckland, New Zealand
As a game programmer, I don’t have a degree of Computer Science or something like that. I majored in physics and my research was about how to simulate the protein folding process.
When I wondered whether it was possible to choose game programming as my future career, a thought came to me: game development is about the simulation of real life things, which is exactly what I was doing. And that thought inspired me to get into Ubisoft Shanghai.
You may get frustrated from time to time in the process of game development. That’s totally normal. Just hang in there. All the hard work you put in it will pay you back some day.