Based in Montreal, Canada, Greg has been an FX artist since 2000. He's worked in TV, film and game development, and some of his work includes Life of Pi and Jack the Giant Slayer.
Greg is currently a Senior FX Artist at Electronic Arts, but has also worked at Relic, MPC and Ubisoft on the Assassin’s Creed franchise and For Honor. His areas of expertise are rigid bodies, particle/fluid simulation and real-time FX for games.
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