Eric is a Design Manager at PlayStation's Bend Studio, where he has worked for the last 16 years. He has worked his way up from QA and has had his hands in just about everything from asset management, localization, motion capture and cinematics, to a wide variety of design roles.
Most recently, he was the Lead Open World Designer on Days Gone, where he worked on all the open world systems, population, missions, and more. He is excited to share his journey and knowledge he has gained with others.
Credits include Days Gone, Uncharted: Golden Abyss, Resistance: Retribution, Syphon Filter: Dark Mirror and Syphon Filter: Logan's Shadow, to name a few.
Bend, Oregon, USA
Never stop learning, and never stop creating.