Carl has worked in the video game industry for almost two decades. He started his career at Gearbox Software in 2004 as a Level Designer for the Brothers In Arms franchise. In 2008 he had the opportunity to be part of a small team that was integral to evolving the Borderlands art style into what it has become today. After a small hiatus at id Software working as a Level Artist on Rage, he rejoined Gearbox Software to create and lead their Level Art and eventually their Lighting Art Departments. In Carl’s most recent position as the World Building Director at Gearbox Software, he was responsible for managing the Level Design, Mission Design, Level Art, and Lighting departments. Games he has contributed to include the Brothers In Arms franchise, the Borderlands franchise, and Rage.
Carl is now the Co-Founder and World Director of Ruckus Games, a AAA game studio. He also shares his world building expertise as a mentor of CG Spectrum’s Real-Time 3D & Virtual Production Course.
Credits include Brothers In Arms, the Borderlands franchise and Rage.
Dallas, Texas, USA
Always be curious. Seek out inspiration. Challenge yourself. Always be working to expand your skillset and learn new workflows and techniques. The industry is ever evolving. Don’t allow yourself to rust or become a dinosaur. Don’t be the artist still using exclusively photo source five years into the Substance pipeline. Yes, people did that!
The most incredible people I’ve had the pleasure to work with were always excited about the future and they never forgot to find joy in the medium they were working for.