Andrejs Verlis

Associate Director - World Geography at Ubisoft Toronto

Mentor of Game Design

Andrejs Verlis

Working in games since 2006, Andrejs is trained as a landscape architect, level designer, and artist, who went into level and world design, and art professionally. Currently, he works on world design and associated art direction for AAA open-world games. He focuses on the synthesis of form, function and story, and approaches the creation of game worlds from the perspective of how design, narrative, and art combine to create credible, fascinating, and enticing possibility spaces for player expression and adventure.


Read more about what it takes to become a game designer and how video games are made.