CG Spectrum's online digital sculpting courses are a complete study pathway to help you become a 3D modeler for films and video games! Discover how to create industry-standard 3D characters, assets and environments using ZBrush, Maya, Substance Painter - powerful tools used by many studios. Gain speed and confidence, acquire critical job skills and graduate with a strong portfolio.
This short course covers all the 3D modeling for beginners essentials: navigating Maya’s interface, understanding professional workflows, commonly used tools, and building 3D assets from scratch. You'll get to know the differences between film and video game models, learn high poly 3D modeling techniques and how to convert your models for video games, and add textures in Substance Painter.
By the end of this course you'll know how to set up proper workflows in Maya, retopologize objects for clean line flow, create hard surface assets for film & games, and texture and present your work.
Note: This short course is also the first term of the 3D Modeling Course, so you’ll be one-third of the way through if you choose to continue!
Build on your foundation with more complex exercises focusing on creature, character, environment and hard surface modeling.
Learn 3D character modeling for video games and film using human anatomy basics, and create a game ready, fully textured 3D character with hair, clothing, and accessories. Next, you’ll get an environment concept design and build a 3D environment from scratch. Finish off by texturing and lighting your environment for your portfolio.
In the last term, you'll apply your character modeling skills to digitally sculpt a creature using Zbrush. Detail it with skin, scales and fur using various techniques. Play with hard surface objects like weapons, armor and vehicles and practice creating clean, smooth surfaces. Find out how hard surface objects differ from organic models, and how to pose and render your creature for presentation. Finish with a few new pieces for your portfolio!
Note: The Introduction to 3D Modeling Certificate is embedded in this course. If you complete the 3-month introductory course, you'll be one-third of the way through this course!
Learn advanced skills studios are hiring for and gain speed in Zbrush, Houdini, Maya and Substance Painter.
This advanced 3D modeling course you'll learn how to create a fully rendered character for film and for games. Using human anatomy principles you'll jump right into creating a character with believable form and proportions. Next, you'll learn how to retopologize your character to reduce poly-count and develop clean geometry while adding clothing, accessories and details to create a completely textured and rendered character for your portfolio.
Time to learn environment modeling for film and video games and have a go at building your own digital scene. Create a base mesh using procedural techniques in Houdini, explore organic modeling by creating rocks, trees, and foliage, and find out how to use them effectively in your scene. Discover proper UV unwrapping techniques to texture large environments.
Your final term is dedicated to career development and portfolio preparation so you graduate ready for your career as a 3D modeler for film and games!
Bryan's award winning experience includes lead positions at ILM and Rhythm & Hues working films like The Golden Compass, Rango, Pacific Rim, and Transformers 2 and 3.Read full bio
ILM Modeler and Digital Artist, Hamza's worked on blockbusters like Ford v Ferrari, Spider-Man: Far from Home, Captain Marvel, Tomb Raider, Thor: Ragnarok and Logan.Read full bio
Fiona is a Lead Environment Artist at Method Studios working in feature films and TV. Her work includes the Fast & Furious Series, Resident Evil, Shape of Water, The Boys and Altered Carbon.Read full bio
Australian based 3D artist Rajbir has worked at D-Neg, ILM, Digital Domain and Rising Sun on features like Spider-Man: Far from Home, Thor: Ragnarok, Alien: Covenant, Logan, X-Men: Apocalypse, and Godzilla.Read full bio
Patrick has worked as a Lead and Senior Artist on 25+ games at Electronic Arts and Sega. He brings 15 years of industry experience plus 4 years as an instructor.Read full bio
Hong is a Principal Lead Character Artist at Blizzard focusing on character and creature art. He also worked as an artist at Google and Amazon, and a 2D/3D artist at Atari.Read full bio
First a texture artist at Nickelodeon, then a 3D character artist at Gameloft, Anton is ahead of the curve when using emerging software for real-time graphics and film production.Read full bio
A 3D modeler and traditional clay sculptor, Elliot has worked film and games at studios like Ubisoft, Mr X and Insomniac on projects like Resident Evil Extinction, Assassins Creed Unity and Far Cry 6.Read full bio
Skilled in environment art, shader development and art direction, Clinton's worked at studios such as The Coalition (Microsoft) and Bethesda's Battlecry Studios and on games like Gears of War 4 and 5, and Scavengers.Read full bio
Before becoming the senior environment artist on Apex Legends, Matt worked at EA, Digital Domain, ILM, MPC, Method and Cinesite on films like Aquaman, Ratchet & Clank and triple-A game FIFA 2017.Read full bio
From major Disney hits like Frozen, Zootopia, and Wreck-it Ralph to Disneyland theme park rides, Jon's 20 years in the business have made him an accomplished environment artist.Read full bio
Chris has worked in the 3D industry for 12 years and is now a Senior 3D Lead Artist at Dekogon Studios where he leads teams of artists ranging from 2 to 30 at any given time.Read full bio
With a focus on 3D modeling portfolio preparation, we help students build their competitive edge with high quality work that gets noticed.