Behind the Shot: Roland Vallet on Gears of War: E-Day
ANIMATION · LIVE Q&A
About the session
Roland Vallet goes through his released Gears of War: E-Day cinematics shot by shot, with Scott Claus hosting.
What you'll see
- What each shot had to get across
- The performance and timing choices Roland made, and the reasoning behind them
- What changed after notes
- Live Q&A: bring your questions about animating for games
Roland spent nearly a decade at Weta Digital on films including The Hobbit trilogy, War for the Planet of the Apes and Avengers: Infinity War, before moving into games in 2021 with Sons of the Forest and Gears of War: E-Day.
You don't need any animation experience to follow along. If you already animate, you'll get the detail behind each choice.
Event details
Can't attend? Register anyway, and we'll send you the recording.
Times are shown in your time zone:
- Date
- Time
- · 60 min
- Format
- Online, on Zoom
- Cost
- Free
- Status
- Registrations open
Who's presenting

Roland Vallet
Mentor of 3D Animation
Gears of War: E-Day · Avengers: Infinity War · War for the Planet of the Apes
HostScott Claus
Head of Department for Animation
Pocahontas · Mulan · Life of Pi
Who it's for
- Animators at any level who want to see how game cinematics are put together
- Students and school leavers thinking about animation for games
- Parents, teachers and career advisors helping someone choose a path
- Anyone curious how the Gears of War: E-Day cinematics came together
Good to know
- Free and online. It runs on Zoom and takes about an hour, with live Q&A at the end.
- Can't make it. Register anyway and we'll email you the recording.
- Under 18. You need a parent or guardian's permission to register.
Register
Free, online on Zoom.
Tick the session to register. The time is shown in your own time zone.
Frequently asked questions
No. Roland explains each shot in plain terms: what it needed to get across and how he got it there. If you're already animating, you'll get the detail behind the choices. If you're curious how game cinematics are made, you'll see the process from someone who did the work.
No. The session covers cinematics that are already publicly released, and the animation choices behind them. Nothing confidential about the production is discussed.
No. This is a CG Spectrum Institute event, and Roland is talking about his own work on the project. It is not affiliated with, sponsored by or endorsed by Microsoft, Xbox Game Studios or The Coalition.
Yes. Register anyway and we'll email you the recording after the session.
A mentor reviews your shots regularly, marks them up and sends them back with notes, and you do the fixes. We offer games, animation, VFX and digital art courses, from accredited bachelor degrees through to non-accredited focused courses. A course advisor can talk you through which one fits where you are now.
Study animation with mentors like Roland
Roland mentors 3D Animation at CG Spectrum Institute. On our courses, a mentor reviews your shots regularly, marks them up and sends them back with notes, and you do the fixes.
We offer animation courses from accredited bachelor degrees through to non-accredited focused courses. A course advisor can talk you through which one fits where you are now.
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