AI in Entertainment
AI in industry is here to stay. Join our industry professionals as they explain how to succeed by using it as a tool, not a replacement.
AI is a tool that is becoming more and more prevalent in the entertainment industry, but what does AI REALLY entail?
As AI's sophistication grows rapidly, an increasing number of creatives are asking what it means for the future of their roles in film, games, and publishing.
Join our panel of entertainment industry professionals as they explore artificial intelligence in digital art.
They will discuss its strengths and limitations, ethical and legal considerations, how to use AI as a tool to assist in the creative process, and why they believe talented artists won't be getting replaced by AI anytime soon.

What You'll Learn
Accredited Bachelor Degrees & Diplomas
CG Spectrum offers specialised creative degrees and diploma programs designed to prepare students for careers in the entertainment industry. These programs focus on practical, industry-relevant skills, taught by experienced professionals. Key areas include:
- 3D & 2D Animation - Learn character and creature animation for film and games using industry-standard tools.
- Game Design & Development - Master game mechanics, level design, and programming to create immersive games.
- Visual Effects - Explore compositing, simulations, and digital effects for film and TV.
- Digital Illustration & Concept Art - Develop skills in character design, environments, and storytelling for games and film.
- 3D Modeling - Create assets for games, films, and virtual productions, focusing on both hard-surface and organic modeling.
Programs are flexible, online, and focus on hands-on learning, portfolio development, and mentorship from industry experts. These courses are suited for beginners and advanced learners looking to break into the creative industries.

Meet the Panel
Join industry experts and CG Spectrum Heads of Department as they take you through the future of industry with the growing relevance of AI.

Brandon has a career spanning over 20 years as a concept artist in the video game industry. Throughout that time, he has worked with studios such as EA, Capcom, Microsoft, Activision, Slant Six, and United Front Games (UFG).
He has worked on a range of projects in a variety of styles and has been Head of Department with CGS for over a decade.

Justin has in-depth knowledge of management, technology, teaching, and development. He works in technical, creative, and business environments and is an expert on the changing landscape of game design.
Justin is a technology expert with international experience planning, developing and implementing new programs and processes.

Nicklas has taught and helped shape an award winning school in Architecture Visualization in Denmark and worked in 3D visualization for more than a decade.
Nicklas is working in close collaboration with the visualization industries to establish a new standard for visualization education and meet industry’s rising demand for skilled artists