Student work by Jarrard Lee
Explore our industry-approved 3D modeling programs and be mentored by top visual effects artists with years of experience working on major films and games. Get the job skills studios are hiring for and get your career off to the best start.
Why learn 3D modeling at CG Spectrum:
[more]More[/more]
Our online school takes you from 3D basics all the way to advanced sculpting techniques. The classes teach you how to create professionally presented 3D assets to get you production-ready. Gain speed and confidence in industry-standard software like Zbrush, Maya, Houdini and Substance Painter. Once you've mastered the fundamentals, you'll be sculpting film or game-ready 3D models in no time!
Your career starts here! From beginner short courses to full industry diplomas, we have study options for all skill levels and career goals.
CG Spectrum seemed too good to be true. Looking back, it was the best decision.
I switched from a career in healthcare to 3D Modeling and was full of anxiety and nerves. Ever since I started, every single mentor and staff member have been so hands-on and directly involved in my learning. Co-Directors of top box office movies and supervisors of major Netflix TV shows are giving me direct feedback on my projects. Students also have access to a strong community, and an awesome career development class to prepare you for your dream job. I could not recommend this more!
One of the best learning experiences of my life.
In less than a year I was able to achieve results I could never imagine!
You're not just another number.
I always dreamed of breaking into the entertainment industry and since joining CG Spectrum I realised it's not an unachievable dream. CG Spectrum has a way of mentoring students that I hadn't experienced before. My mentor was always pushing me in order to become industry-ready. Mentors are always available for feedback and take a proactive approach to teaching. Studying online makes for a more dedicated and uninterrupted learning experience.
With a focus on portfolio preparation, we help 3D modeling students build their competitive edge with high quality work that gets noticed.
Our commitment to job-outcomes and focus on career development has helped graduates find work at studios all over the world.
All 3D modeling programs are taught by industry mentors with years of experience working on major films and video games. Get studio-ready sooner!
Bryan's award winning experience includes lead positions at ILM and Rhythm & Hues working films like The Golden Compass, Rango, Pacific Rim, and Transformers 2 and 3.
Read full bioDept. Head of 3D Modeling
Known for Pacific Rim
Australian based 3D artist Rajbir has worked at D-Neg, ILM, Digital Domain and Rising Sun on features like Spider-Man: Far from Home, Thor: Ragnarok, Alien: Covenant, Logan, X-Men: Apocalypse, and Godzilla.
Read full bioMentor of 3D Modeling
Known for Alien: Covenant
Skilled in environment art, shader development and art direction, Clinton's worked at studios such as The Coalition (Microsoft) and Bethesda's Battlecry Studios and on games like Gears of War 4 and 5, and Scavengers.
Read full bioMentor of 3D Modeling
Known for Gears of War 5
Before becoming the senior environment artist on Apex Legends, Matt worked at EA, Digital Domain, ILM, MPC, Method and Cinesite on films like Aquaman, Ratchet & Clank and triple-A game FIFA 2017.
Read full bioMentor of 3D Modeling
Known for Aquaman
Patrick has worked as a Lead and Senior Artist on 25+ games at Electronic Arts and Sega. He brings 15 years of industry experience plus 4 years as an instructor.
Read full bioMentor for 3D Modeling
Known for Batman vs Superman Game
Raine's a 3D Modeling and Texture Artist/Supervisor with 20+ years experience at Animal Logic, Weta, Pixar and ILM. Credits include Star Wars, Black Panther, and Planet of the Apes.
Read full bioMentor of 3D Modeling
Known for The Revenant
ILM Modeler and Digital Artist, Hamza's worked on blockbusters like Ford v Ferrari, Spider-Man: Far from Home, Captain Marvel, Tomb Raider, Thor: Ragnarok and Logan.
Read full bioMentor of 3D Modeling
Known for Captain Marvel
Hong is a Senior Character Artist at Blizzard focusing on character and creature art. He also worked as an artist at Google and Amazon, and a 2D/3D artist at Atari.
Read full bioMentor of 3D Modeling
Known for Overwatch: Wildstar
As a Senior Modeling, Texture and Look Dev Artist at Luma Pictures, Dulshan's worked on blockbusters like Godzilla vs. Kong, Spider-Man, Captain Marvel and Alien: Covenant.
Mentor of 3D Modeling
Known for Captain Marvel
First a texture artist at Nickelodeon, then a 3D character artist at Gameloft, Anton is ahead of the curve when using emerging software for real-time graphics and film production.
Read full bioMentor of 3D Modeling
Known for Penguins of Madagascar
Justin has brought dozens of games to life in his 2-decade career. Credits include Tony Hawk, Mortal Kombat, and other AAA titles like Singularity and Stranglehold.
Read full bioMentor of Game Art & Modeling
Known for Mortal Kombat Franchise
Get more out of your education with career training that prepares you for studio life. By giving you direct access to industry mentors, you can progress faster and build job skills that put you in demand in the real world.
Plan your studies around your work and family commitments
Learn from industry experts who have worked on major films and games
Build practical and relevant job skills that studios are looking for
Pursue your passion and start working sooner with flexible payments
Free 3D modeling resources and articles to inspire you on your journey into the film and games industry