Student work by Jarrard Lee
3 months - 20hrs weekly
3D modeling for beginners starts with the essentials: navigating Maya, setting up workflows and building 3D assets from scratch. See the differences between film and game models and find out how to work with your models in Unreal Engine and texture in Substance Painter.
9 months - 20hrs weekly
Build on your foundation with more complex exercises. Learn 3D character modeling and create a game ready character complete with hair, clothing and accessories, then build a 3D environment which you'll texture, light, import into Unreal Engine.
9 months - 20hrs weekly
Speed up your workflow and further your environment and character design skills by creating more detailed fully rendered models, including a creature with skin, scales and fur. This course includes a big focus on portfolio prep and career development so you graduate studio-ready.
Bryan's award winning experience includes lead positions at ILM and Rhythm & Hues working films like The Golden Compass, Rango, Pacific Rim, and Transformers 2 and 3.Read full bio
Raine's a 3D Modeling and Texture Artist/Supervisor with 20+ years experience at Animal Logic, Weta, Pixar and ILM. Credits include Star Wars, Black Panther, and Planet of the Apes.Read full bio
ILM Modeler and Digital Artist, Hamza's worked on blockbusters like Ford v Ferrari, Spider-Man: Far from Home, Captain Marvel, Tomb Raider, Thor: Ragnarok and Logan.Read full bio
A Lead 3D Modeler/Texture Artist at Digital Domain, Katerina's credits include Ford vs Ferrari, Aquaman, Justice League, Spider-Man, Star Trek Beyond and 300: The Rise of an Empire.Read full bio
Hong is a Senior Character Artist at Blizzard focusing on character and creature art. He also worked as an artist at Google and Amazon, and a 2D/3D artist at Atari.Read full bio
Francisco has worked for top studios Double Negative, Scanline and Digital Domain on Batman vs Superman, Star Trek: Beyond, Game of Thrones and Resident Evil.Read full bio
As a Senior Modeling, Texture and Look Dev Artist at Luma Pictures, Dulshan's worked on blockbusters like Godzilla vs. Kong, Spider-Man, Captain Marvel and Alien: Covenant.
First a texture artist at Nickelodeon, then a 3D character artist at Gameloft, Anton is ahead of the curve when using emerging software for real-time graphics and film production.Read full bio