YOUR OWN INDUSTRY GAME DESIGNER. GUIDING YOU, ONE-ON-ONE.
A mentor focused entirely on you. Flexible, personalised to your goals, and the fastest way to get industry-ready.


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Next Intake Starts June 1st, 2026









One Mentor. One Student. One Career Built Together.
Study game design with a professional as your guide. These experienced artists have the skills, knowledge, and industry insights to prepare you for your creative career.
Eric Jensen
Eric is a Design Manager at PlayStation's Bend Studio. He is excited to share his journey and knowledge he has gained with others.
Known for Days Gone
Heath Smith
Design Director at RiffRaff Games, Heath has 17+ years of game design experience at top studios across North America and Australia.
Known for Shadow of the Tomb Raider
Anthony Cardahi
Anthony is a passionate gamer working in the industry for 10+ years. He loves sharing ideas and perspectives, and hopes his experience in the industry can help newcomers.
Known for Metro: Exodus
Travis McGeathy
Known for Diablo III
Daniel Pinch
Daniel's worked on games like World of Tanks, Damaged Core, and more! He currently works at People Can Fly as a Senior Game Designer.
Known for World of Tanks
Stephan Logier
Known for Beyond Good and Evil 2
Glenn Storm
Known for Star Wars: The Clone Wars
Mathieu Bissonnette
Known for Shadow of the Tomb Raider
Scot Bayless
Scot helped create the first Advanced Dungeons & Dragons roleplaying game, and was responsible for hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing and DMC.
Known for DMC
Tim Huntsman
Tim is in his fourth decade of designing and producing video games. He has a number of top-selling and award-winning titles to his name.
Known for Disney Infinity
Pascal Luban
Known for Splinter Cell: Pandora Tomorrow
Philippe Baude
Philippe is a Lead Game Designer at Ubisoft. He specializes in 3Cs, Rational Systems Design, Meta-game/Economy Design, and Designer Mentorship. He’s worked on Far Cry, Watch Dogs, and Hyperscape.
Known for Watch Dogs
Casey Bradley
Casey is a multi-disciplined designer—he creates levels, designs gameplay systems, and leads design teams. He’s operated in the industry for over a decade and currently works at Traega Entertainment.
Known for America's Army franchise
Jason Roberts
Known for Diablo IV
Ryan Laley
Known for Mimic
Roozbeh Madanipour
Known for Watch Dogs: Legion
Max Tishakov
Known for Outriders Worldslayer
The Moment Everything Changes
Every game designer who made it has a story about the person who believed in them first. This is how that relationship starts.
Not a Lecture. A Studio Review.
You bring the work. Your mentor opens your files, shows you exactly what they'd change and why, then sets your direction for the week ahead. It's not a lesson. It's a studio review and it happens every single week.
Who Is 1:1 Mentoring For?
Our students come from all walks of life. What they share is a clear goal and the drive to get there. If any of these sound like you, mentorship could be exactly what you need.
You want to break into the industry but you can't quit your job to do it. You need training that fits around your life, moves at your pace, and focuses on exactly what you need.
You've been building for years but your portfolio isn't landing. You don't need the basics. You need honest, expert eyes on your work and a clear answer to why you keep getting passed over.
You have a game concept and the drive to make it real. You need a mentor who understands game design, can guide your creative decisions, and helps you build something you're proud to ship.
Choose Your Pathway
Explore our industry-focused game design courses and be mentored by top game developers who have worked on major games. From beginner short courses to advanced industry programs. Find the right study option for your skill level and career goals.

Essentials
Find out what makes an addicting game, exploring game mechanics and systems, genres, level design and world building. Expect a mix of theory, paper design, concepting and hands-on practice.
Essentials
Find out what makes an addicting game, exploring game mechanics and systems, genres, level design and world building. Expect a mix of theory, paper design, concepting and hands-on practice.

Foundations
Intermediate 9 Months
Learn to analyze games, solve design problems, and create great user experiences. Write design documents, develop a compelling game pitch, and finish with a playable game.
Foundations
Intermediate 9 Months
Learn to analyze games, solve design problems, and create great user experiences. Write design documents, develop a compelling game pitch, and finish with a playable game.

Specialization
Advanced 9 Months
Master level design by learning player flow, spatial design, and gameplay balance. Build immersive, interactive environments using industry-standard tools and real-world techniques.
Specialization
Advanced 9 Months
Master level design by learning player flow, spatial design, and gameplay balance. Build immersive, interactive environments using industry-standard tools and real-world techniques.

Specialization
Advanced 9 Months
Master indie game design by learning player flow, spatial design, and gameplay balance. Build immersive, interactive environments using industry-standard tools and real-world techniques.
Specialization
Advanced 9 Months
Master indie game design by learning player flow, spatial design, and gameplay balance. Build immersive, interactive environments using industry-standard tools and real-world techniques.
"Having someone that is part of the industry personalizing your training, and providing honest feedback backed up by years of experience is something very valuable you won't get in other courses.
My mentor assisted me in realizing a game prototype I had in mind for quite a long time, and that was amazing. I highly recommend anyone interested in the course to spend that extra money and go for the 1-to-1 formula, because that's where you'll see the biggest difference with other online resources."
Luca Piedrelli | Game Development
"CG Spectrum's training got me hired in the industry.
CG Spectrum helped me build the skills and connections that directly resulted in getting hired as a Gameplay Programmer at New World Interactive."
Jeff G | Game Development
"A cornerstone for your career.
I can honestly say that even by having experience in the field, I've gained a mind-blowing volume of understanding, even when considering the most basic of aspects behind Game Design and Development! Concepts I thought I knew now look so different in a new light. Lessons are challenging, and assignments and classes engaging. A must for any professional looking to up their game a notch or 73."
Fritz M | Game Development
"CG Spectrum has exceeded my expectations in terms of quality of learning, support, and continued guidance from mentors and peers.
Also, the community at CG Spectrum is amazing! People are passionate about what they study and do. It's a great study and work environment."
Alexios V | Game Development
"CG Spectrum is the perfect place to gain focus, understanding, an encouragement for your journey.
If you are looking for a supportive place to gain or hone skills in game design or other verticals, CGS is a fantastic and worthy place to dive in."
Shaul H | Game Development
"I chose CG Spectrum because I wanted to take my learning to the next level & ensure I was working on the most efficient way to get into the industry.
Chris Swain was the guiding force that kept me headed in the right direction with his sage advice. He was also a calming presence that kept me relaxed during what was often an overwhelming experience.
Thank you Chris for being a friend, a motivator, and a teammate during my time at CG Spectrum and beyond."
Luke Williford | Game Development
"CG Spectrum prepares you to work as a professional game designer from day one.
The most impressive quality CG Spectrum offers is a course that makes study as if you were on your first job. If you are willing to put the energy into studying and do the assignments as if you were on the job, and if you are ready to hear your mentor's suggestions and challenge yourself to push your limits, you will get an experience very similar to the workplace. "
Loris C | Game Development
"My experience at CG Spectrum was second to none, and taught me so much more than I initially anticipated.
My mentor took me from being barely computer literate to an animator working at a studio in only a year and a half. The information and level of teaching at CG Spectrum will absolutely not be found anywhere else."
Kieran L | Game Art & Animation
"Having a mentor definitely helped! It was awesome to have someone I could reach out to when I was stuck.
Getting the weekly feedback also helped in terms of what to improve and what to focus on next. In Term 3, we learned Unreal Engine; I implemented the knowledge I gained in that course to my Advanced 3D Modeling Course to create some additional renders that demonstrated my understanding of using and integrating game-ready assets into an actual game engine.
Benjamin O | Game Art & Animation
"I highly recommend signing up with CG Spectrum!
I was looking for a final push to bump my skills and finally start applying for jobs as an artist. Shortly after finishing my Advanced 3D Modeling Course I landed my first job as Junior Environment Artist, which was my dream!"
Kasia P | Game Art & Animation
Start Your Mentorship Today. Save 30%.
For a limited time, new students who enrol before August 31st receive 30% off their entire course when paid upfront. Same mentor. Same sessions. Same amazing results.