Through expert career training and mentorship, our students have gone on to secure employment at major film and game studios.
Dreaming of working on blockbuster films or AAA games? Get industry-ready with personalized career training and mentorship from professional film and game artists.
Whether you’re straight out of high school, changing careers, or upgrading skills, CG Spectrum gives you direct access to industry experts who have worked at major studios, a job-focused curriculum, and career development support to help you build the skills and confidence to pursue a fulfilling career in film and games.
Visual effects is an exciting career where no two days are the same! Start your journey as an FX or compositing artist with personalized mentorship from leading artists who have worked on your favorite blockbuster films.
You'll learn how to seamlessly integrate green screen footage with digital assets using Nuke, or create mind-blowing explosions, destruction, water simulations and more using Houdini. CG Spectrum's VFX courses are ideal for both beginners and established artists wanting to upgrade their skills or switch specialties.
Brittany has 50+ film & TV credits to her name including three Star Wars films, Guardians of the Galaxy Vol. 2, Black Panther, Mad Max: Fury Road, Blade Runner 2049.Read full bio
Spectra has been animating for almost a decade at Playstation, Digital Domain and Ubisoft on projects such as Far Cry 6, Uncharted 4: A Thief's End, and Advantageous.Read full bio
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.Read full bio
Gen is an Oscar-nominated VFX Supervisor & Compositor who has worked at ILM, Mill Film, and Animal Logic. Credits: Love and Monsters, Doctor Strange, Star Wars: The Force Awakens and Mad Max: Fury Road.Read full bio
William is a Realtime TD and Unreal Artist at Qvisten Animation. He shares his passion for Unreal Engine with artists and creators through his highly popular tutorials.Read full bio
AAA Game Designer Heath has 13+ years' experience top studios in North America and Australia on The Amazing Spider-Man, Hitman, and The Tomb Raider franchise.Read full bio
Jon currently works as a Lead Character Technical Artist at Striking Distance Studios where he loves solving problems and helping teams in as many ways as he can.Read full bio
Eric Wilkerson is an illustrator/concept artist for film, TV, advertising, publishing, comics and games. Clients include Weta Workshop, Marvel, Upper Deck, Scholastic and Disney.Read full bio
Hong is a Principal Lead Character Artist at Blizzard focusing on character and creature art. He also worked as an artist at Google and Amazon, and a 2D/3D artist at Atari.Read full bio
Deepak is the Producer for film, TV, and virtual production at Epic Games' Unreal Online Learning platform and is sharing his real time production expertise with students at CG Spectrum.Read full bio
Humza has worked for EA, Microsoft, Activision, LucasArts, Wargaming, Ubisoft, Fischer Price, Hasbro, Mattel. Credits include: Call of Duty, The Division 2, and the Sims.Read full bio
After 20 years in the industry, AAA game expert Bryan has worked on titles like Too Human, X-Men: Destiny, Rollers of the Realm, Debris, and now Far Cry 6.Read full bio
Skilled in environment art, shader development and art direction, Clinton's worked at studios such as The Coalition (Microsoft) and Bethesda's Battlecry Studios and on games like Gears of War 4 and 5, and Scavengers.Read full bio
Now art director at Phoenix One, Bernie created creatures, characters, weapons and FX concepts for cinematic trailers for World of Warcraft and more while at Blizzard.Read full bio
Scot helped create the first Advanced Dungeons & Dragons roleplaying game, and was responsible for hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing and DMC.Read full bio
Roland has worked his way across the globe at major studios like Weta Digital, where he worked on two Planet of The Apes movies, The Hobbit Trilogy, and Avengers: Infinity War.Read full bio
While at Disney and DreamWorks Scott animated classics like Pocahontas, Hunchback of Notre Dame and Road to El Dorado. He later won an Oscar for best special effects for Life of Pi.Read full bio
Alfredo is a 2D animator and storyboard artist who has worked on feature films like Klaus (Alfredo was the lead animator on Jesper), Song of the Sea, The Secret of Kells, and several TV shows.Read full bio
Art director and concept artist who has worked on PC/mobile games at studios such as Blizzard. Brian's work has influenced games like World of Warcraft, Starcraft II and Diablo 3.Read full bio
Award-winning artist Mike has worked with clients such as Marvel, Hasbro, Dimension Films, HBO, Electronic Arts, Warner Bros, Mattel, DC Comics and Cartoon Network.Read full bio
The Willoughbys co-Director brings 17 years of industry experience from Nerdcorps, Bardel, Rainmaker and Lucasfilm where he worked on Star Wars: The Clone Wars.Read full bio
Bryan's award winning experience includes lead positions at ILM and Rhythm & Hues working films like The Golden Compass, Rango, Pacific Rim, and Transformers 2 and 3.Read full bio
Mark has held lead positions at Rainmaker, Sony and Weta Digital working on films like Avatar, The Adventures of Tintin, and Night at the Museum.Read full bio
Troy is an award-winning game designer and executive with over 25 yrs of game development experience at major companies like Microsoft, Ubisoft, Insomniac, EA, Disney, and Samsung.Read full bio
Sykosan is a 2D animation filmmaker with expertise covering all stages of the animation process and a unique style of modern western and Japanese influences.Read full bio