Through expert career training and mentorship, our students have gone on to secure employment at major film and game studios.
Dreaming of working on blockbuster films or AAA games? Get industry-ready with personalized career training and mentorship from professional film and game artists.
Whether you’re straight out of high school, changing careers, or upgrading skills, CG Spectrum gives you direct access to industry experts who have worked at major studios, a job-focused curriculum, and career development support to help you build the skills and confidence to pursue a fulfilling career in film and games.
Our expert-led programs and more personalized educational experience are designed to get you job-ready sooner. See how it works in the video below.
Plan studies around your work and family commitments
Learn from experts who have worked on major films and games
Build practical and relevant job skills studios are hiring for
Pursue your passion and start working sooner
Get more out of your education with an industry-approved curriculum, live weekly sessions with your mentor, personalized feedback on assignments, plus a supportive online community cheering you on. Private 1-on-1 or small group classes available.
Become an animator for film and games! Explore our range of specialized 2D and 3D online animation courses and learn industry-standard software Autodesk Maya or Toon Boom Harmony.
You'll be guided every step of the way by industry mentors who worked at studios like Disney, Ubisoft, ILM, Sony, and EA. CG Spectrum is an Authorized Toon Boom Traning Center, so you know you'll be getting top quality industry training.
Take your first steps towards becoming a 3D modeler for film and games. Learn how to sculpt amazing characters, creatures and environments with our specialized online ZBrush career training.
Our industry-approved 3D modeling programs are led by top visual effects artists with years of experience working on major films and games. Build skills studios are hiring for and be ready to hit the ground running at your next job.
Turn your artistic passion into a career! CG Spectrum's specialized online digital painting courses prepare you for an exciting career as a concept artist or illustrator in the film, video game and publishing industries.
Choose from beginner or advanced digital painting programs, and discover how to plan, develop and present compelling industry-standard artwork using Adobe Photoshop. Progress faster each week through live weekly sessions with your industry mentor, and graduate with original art for your portfolio. Traditional artists welcome!
Make the switch from gamer to game developer! CG Spectrum's online game dev courses show you how to turn your ideas into actual playable games. Learn from expert game designers and programmers who have worked on best-selling titles.
Whether you want to work for an AAA studio, become an indie developer, or learn unreal engine to get into the realtime 3D and virtual production space, CG Spectrum's job-focused career training equips you with relevant, practical skills to help launch your career in the video game industry.
Visual effects is an exciting career where no two days are the same! Start your journey as an FX or compositing artist with personalized mentorship from leading artists who have worked on your favorite blockbuster films.
You'll learn how to seamlessly integrate green screen footage with digital assets using Nuke, or create mind-blowing explosions, destruction, water simulations and more using Houdini. CG Spectrum's VFX courses are ideal for both beginners and established artists wanting to upgrade their skills or switch specialties.
Learn from passionate industry veterans with years of real-world experience working at major studios on blockbuster films and best-selling video games.
Brittany has 50+ film & TV credits to her name including three Star Wars films, Guardians of the Galaxy Vol. 2, Black Panther, Mad Max: Fury Road, Blade Runner 2049.
Read full bioMentor of Nuke Compositing
Known for Loki
Spectra has been animating for almost a decade at Playstation, Digital Domain and Ubisoft on projects such as Far Cry 6, Uncharted 4: A Thief's End, and Advantageous.
Read full bioMentor of 3D Animation
Known for Uncharted 4: A Thief's End
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.
Read full bioDept. Head of Game Programming
Known for Assassin's Creed 3
Gen is an Oscar-nominated VFX Supervisor & Compositor who has worked at ILM, Mill Film, and Animal Logic. Credits: Love and Monsters, Doctor Strange, Star Wars: The Force Awakens and Mad Max: Fury Road.
Read full bioMentor of Nuke Compositing
Known for Love and Monsters
William is a Real-time TD and Unreal Artist. He shares his passion for Unreal Engine with artists and creators through his highly popular tutorials.
Read full bioMentor of Real-Time 3D
Known for Unreal Engine Education
AAA Game Designer Heath has 13+ years' experience top studios in North America and Australia on The Amazing Spider-Man, Hitman, and The Tomb Raider franchise.
Read full bioMentor of Game Design
Known for Shadow of the Tomb Raider
Jon currently works as a Lead Character Technical Artist at Striking Distance Studios where he loves solving problems and helping teams in as many ways as he can.
Read full bioMentor of Real-Time 3D
Known for Marvel's Avengers
Eric is an illustrator/concept artist for film, TV, advertising, publishing, comics and games. Clients include Wizards of the Coast (Magic: The Gathering), Weta Workshop, Marvel, Upper Deck, Scholastic and Disney.
Read full bioMentor of Illustration
Known for Magic: The Gathering
Hong is a Principal Lead Character Artist at Blizzard focusing on character and creature art. He also worked as an artist at Google and Amazon, and a 2D/3D artist at Atari.
Read full bioMentor of 3D Modeling
Known for Overwatch 2
Deepak is the Producer for film, TV, and virtual production at Epic Games' Unreal Online Learning platform and is sharing his real time production expertise with students at CG Spectrum.
Read full bioMentor of Virtual Production
Known for Gen: Lock
Humza has worked for EA, Microsoft, Activision, LucasArts, Wargaming, Ubisoft, Fischer Price, Hasbro, Mattel. Credits include: Call of Duty, The Division 2, and the Sims.
Read full bioMentor of Concept Art
Known for Tom Clancy's Splinter Cell
After 20 years in the industry, AAA game expert Bryan has worked on titles like Too Human, X-Men: Destiny, Rollers of the Realm, Debris, and now Far Cry 6.
Read full bioMentor of Game Programming
Known for Far Cry 6
Now art director at Phoenix One, Bernie created creatures, characters, weapons and FX concepts for cinematic trailers for World of Warcraft and more while at Blizzard.
Read full bioMentor of Concept Art
Known for World of Warcraft
Scot helped create the first Advanced Dungeons & Dragons roleplaying game, and was responsible for hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing and DMC.
Read full bioManager of Game Development
Known for DMC
Roland has worked his way across the globe at major studios like Weta Digital, where he worked on two Planet of The Apes movies, The Hobbit Trilogy, and Avengers: Infinity War.
Read full bioMentor of 3D Animation
Known for Avengers: Infinity War
While at Disney and DreamWorks Scott animated classics like Pocahontas, Hunchback of Notre Dame and Road to El Dorado. He later won an Oscar for best special effects for Life of Pi.
Read full bioManager of Animation
Known for Hercules
Mentor of Game Design
Known for World of Tanks
Alfredo is a 2D animator and storyboard artist who has worked on feature films like Klaus (Lead Animator on Jesper), Song of the Sea, The Secret of Kells, and several TV shows.
Read full bioMentor of 2D Animation
Known for Klaus
Art director and concept artist who has worked on PC/mobile games at studios such as Blizzard. Brian's work has influenced games like World of Warcraft, Starcraft II and Diablo 3.
Read full bioMentor of Concept Art
Known for Star Craft II
Award-winning artist Mike has worked with clients such as Marvel, Hasbro, Dimension Films, HBO, Electronic Arts, Warner Bros, Mattel, DC Comics and Cartoon Network.
Read full bioMentor of Concept Art
Known for Black Panther
The Willoughbys co-Director brings 17 years of industry experience from Nerdcorps, Bardel, Rainmaker and Lucasfilm where he worked on Star Wars: The Clone Wars.
Read full bioMentor of Foundations
Known for The Willoughbys
Bryan's award winning experience includes lead positions at ILM and Rhythm & Hues working films like The Golden Compass, Rango, Pacific Rim, and Transformers 2 and 3.
Read full bioDept. Head of 3D Modeling
Known for Pacific Rim
Mark has held lead positions at Rainmaker, Sony and Weta Digital working on films like Avatar, The Adventures of Tintin, and Night at the Museum.
Read full bioDept. Head of 3D Animation
Known for Avatar
Troy is an award-winning game designer and executive with over 25 yrs of game development experience at major companies like Microsoft, Ubisoft, Insomniac, EA, Disney, and Samsung.
Read full bioDept. Head of Game Design
Known for Resistance: Fall of Man
Sykosan is a 2D animation filmmaker with expertise covering all stages of the animation process and a unique style of modern western and Japanese influences.
Read full bioMentor of 2D Animation
Known for Katy Perry's Cry About it Later
With a focus on portfolio preparation, we help students build their competitive edge with high quality work that gets noticed. See what they are creating.
I have never experienced such an explosive evolution in my art since attending CG Spectrum.
I have learnt an incredible amount, not only from my amazing mentor Eric Wilkerson but from the entire CGS community. Being part of such an amazing program has opened my eyes to techniques that have streamlined my process and increased my confidence tenfold. I highly recommend the Advanced Illustration Course. Buckle up, and knuckle down – this could be the course that changes everything for you.
CG Spectrum prepares you to work as a professional game designer from day one.
The most impressive quality CG Spectrum offers is a course that makes study as if you were on your first job. If you are willing to put the energy into studying and do the assignments as if you were on the job, and if you are ready to hear your mentor's suggestions and challenge yourself to push your limits, you will get an experience very similar on the workplace.
CG Spectrum got me my dream job!
After a lot of research, I found CG Spectrum. The curriculum is wonderful, and the school is very accommodating. The mentors actually go through the files of your assignments. This contributes tremendously towards understanding your mistakes and HOW you can correct them. The mentors are extremely helpful, encouraging, kind and most importantly, always available for help.
An amazing journey!
This course is a complete package with the goal of helping us conquer our dream job! I didn't expect to find a C++ programming course aimed at the gaming industry and of such quality. The big difference the guidance of a high-level professional: Bryan Griffiths in my case! In addition to masterfully explaining technical questions, he shares immeasurable knowledge of the industry.
I can't speak highly enough about the school.
When I came to CG Spectrum I had 20 years of live entertainment experience, and they seamlessly transferred me from physical to virtual production.
My only regret is that I didn't do it sooner!
I found the experience to be very beneficial. My mentor (Gen Camilleri) helped me accelerate my learning with our weekly meetings. Once I completed the course, I was left with great portfolio pieces for my showreel and given free ongoing help with a Career Development Manager (Maxine Schnepf), who helped me polish my resume and LinkedIn profile to help kickstart my career.
From the get-go, you’re thrown into hands-on projects that have you itching to learn more.
This doesn’t feel like online studying. The mentors are always there to help and the live chats and forum help you get to know your fellow students who are also more than willing to give insightful feedback. Every step of the way you’re growing into a wonderful community.
This school WILL put you on the right path.
The knowledge and skills have helped me grow tremendously as an artist. I took both Intro and Advanced Concept Art with Brandon, and cannot speak highly enough of him. Not only does he genuinely care about his students, but he has years of experience that are invaluable. The courses are not easy, but designed to constantly push you in many ways. I recommend this school if you are willing to put in the time and effort, it is worth it!
It was literally the absolute best thing that has ever happened to my career and professional life.
I feel like I’ve improved not only as an artist but as a professional as a whole, as the classes integrate every single detail of the artist life. The doors really open for us all and there’s nothing I’d change.
I'm so glad I've chosen CG Spectrum's FX course.
I can honestly say that the amount I've learned in a year studying here is more than I could've ever learned in a traditional school or by myself. The mentors are incredibly knowledgeable about their field, and they're very helpful and patient. You get to be a part of an incredible community of talented students and mentors, I think that's one of the biggest advantages that this school offers.
I was hired by Ubisoft!
It’s your career success that matters. I applied to some companies with my updated reel and got hired by a studio named Dwarf-Labs where I did some animations for a CG commercial. Then I was hired by Ubisoft where I worked on one of their biggest franchises, Assassin’s Creed Syndicate!
I hadn't even finished the course and I was offered a job.
My understanding of Nuke compositing was minimal when I started with CG Spectrum. With the help of the mentors, I managed to build my skills and get my foot in the door at a major VFX studio.
CG Spectrum is helping me grow as a game designer and as a person.
Both my mentor Andrejs Verlis and Dept. Head, Troy Dunniway, have been so encouraging and empowering. It doesn’t even feel like school. I’m finally seeing so many of my interests culminate, and I’m excited to leverage the great networking and career development here for a beautiful future.
The mentors are extremely helpful and knowledgeable.
Prior to enrolling at CG Spectrum's VFX course, I had no experience in creating VFX or using Houdini at all. By the end of the 3rd semester, I was quite comfortable in using Houdini for most simulations, using VEX in place of regular nodes and creating procedural assets.
These courses helped me learn much faster than any other school or classroom I’ve ever been in.
Looking back, I spent so much time trying to learn on my own using free resources - which worked up until a point. But it's that extra push a mentor will give you that really ties it all together. I couldn’t be more grateful for all the support this community and my mentor Eric Wilkerson have given me. Taking a rough concept to a fully-rendered illustration is something I never could have done before, and now I finally have the skills to make it happen.
Email: hello@cgspectrum.com
Head office: Melbourne, Australia