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Troy Dunniway is an award-winning game designer and executive with over 25 years of game development experience at major companies like Microsoft, EA, Ubisoft, Insomniac, Disney, and Samsung. He has shipped 100+ titles on almost every platform and genre.
Hong Chan Lim is a Senior Character Artist for Overwatch, at Blizzard Entertainment.
Hong got his first official Senior Character Artist title at Carbine Studios/NCsoft Corp. while working on WILDSTAR, and has focused mainly on character and creature art since.
Simon Warwick is trained and practiced in animation but is always exploring new technology in order to create the next best thing.
He’s been working in the video game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.
Daniel is a skilled Senior VFX Artist with more than 15 years of experience.
Daniel has been working as a Lead FX Artist at Method Studios on movies such as Terminator: Dark Fate, John Wick: Chapter 3, Aquaman, Game of Thrones, The Wolverine and The Hunger Games: Mockingjay Part 2.
Steve has worked on over 20 feature film projects and several VR/Real-time projects. His main focus now is VR/AR world-building and environment modeling for feature films.
His film credits include Alien: Covenant, The Lego Batman Movie, Warcraft and Captain America: Civil War.
Mark has been an Animation Supervisor at Rainmaker Digital, a Senior Animator at Sony Pictures Imageworks, and worked in various departments at Weta Digital.
His films include The Hobbit: Battle of the Five Armies, Avatar, The Adventures of Tintin, The Smurfs and Night at the Museum.