
2D Animation
Bring characters to life by hand, frame by frame. You'll build drawing fundamentals, timing and acting, and learn to carry a performance through a whole scene, the craft behind cartoons, anime and motion graphics.
Learn 2D, 3D and visual effects from artists working in film and games. Start where you are, and go as far as you want, with a pathway built around your goals.
Applications open again for the next intake.
The skills you build here are the ones studios hire for across film, TV and games. Here's where each craft can lead.

Bring characters to life by hand, frame by frame. You'll build drawing fundamentals, timing and acting, and learn to carry a performance through a whole scene, the craft behind cartoons, anime and motion graphics.

Give weight, motion and personality to CG characters. You'll study body mechanics, acting and the principles of animation, then apply them in Maya to the kinds of shots film and game studios are built around.

Sculpt the characters, creatures and worlds every production is built on. You'll learn sculpting, topology and texturing across ZBrush, Maya and Substance, making assets that hold up on screen and in engine.

Create the fire, water, smoke and destruction that make a scene feel real. You'll learn Houdini's procedural workflow, simulation and rendering, and how FX artists solve the problems no other department can.
Roles listed are examples of where each craft can lead. CG Spectrum supports your career development but does not guarantee employment.
Answer five quick questions and we'll point you to the right way in, whether you already know your direction or you're just curious. About 40 seconds, no sign-up.
Study animation with a professional as your guide. These experienced artists have the skills, knowledge, and industry insights to prepare you for your creative career.
Sean's worked at Walt Disney Animation, Technicolor VFX, and Sony on 100+ films and TV projects. Credits: Star Trek: Picard, Star Wars: The Rise of Skywalker, Avengers: Infinity War.
Known for Thor: Ragnarok
While at Disney and DreamWorks Scott animated classics like Pocahontas, Hunchback of Notre Dame and Road to El Dorado. He later won an Oscar for best special effects for Life of Pi.
Known for Hercules
Ambre has worked as an animator in the UK, Australia, New Zealand, USA, and Canada on projects like LEGO Avengers, Happy Feet Two, Avatar and Where the Wild Things Are.
Known for Avatar
Montréal-based Hubert Lapointe has worked as an animator and animation supervisor on hit shows like Rick & Morty and The Ollie and Moon Show, and as a software instructor for ToonBoom.
Known for Rick and Morty
Ehsan has worked as an environment artist for video games since 2009 and is currently a Senior Environment Artist at Arkane Studios, working on Redfall.
Known for Indiana Jones and the Great Circle
Award-winning artist Tyler has worked with major clients like Cryptozoic and Blizzard on titles including Heroes of the Storm, Warhammer, Rift, Star Wars, Hex, Warcraft, and RWBY.
Known for Heroes of the Storm
My mentor took me from being barely computer literate to an animator working at a studio in only a year and a half. The information and level of teaching at CG Spectrum will absolutely not be found anywhere else."
Kieran | Animation
The learning material and staff were great, and having an industry mentor was an invaluable asset that really helped me get my break in the VFX industry."
Alan R | VFX Compositing
I have learnt an incredible amount, not only from my amazing mentor Eric Wilkerson but from the entire CGS community. Being part of such an amazing program has opened my eyes to techniques that have streamlined my process and increased my confidence tenfold."
Oliver H | Concept Art & Illustration
Every mentor and staff member has been so hands-on and directly involved in my learning. Co-Directors of top box office movies and supervisors of major Netflix TV shows are giving me feedback on my projects. Students also have access to a strong community, and an awesome career class to prepare you for your dream job."
Stephanie S | 3D Modeling
If you are looking for a supportive place to gain or hone skills in game design or other verticals, CGS is a fantastic and worthy place to dive in."
Shaul H | Game Design
Studying at CG Spectrum gave me the opportunity to network with industry artists while I was learning, and coupled with the amazing course, I was able to secure a position in the industry. Now I'm working on amazing projects in my dream job!"
Andi E | 3D Modeling
Tell us a little about yourself and your goals and a course advisor will help you choose the right pathway and answer any questions you have.