Whether you're looking for a new career or updating your skills to increase hiring potential, CG Spectrum's intensive online programming courses help you fast-track your way into the industry.
Why study programming at CG Spectrum:
Ideal game programming course for beginners with little or no coding knowledge! You'll learn programming fundamentals using the C++ programming language and start building your first game.
In just 3 months, you'll be feeling more confident with C++ programming techniques, and ready to start bringing your own game ideas to life. A great introduction course to see what it takes to become a game programmer!
Learn to program games with the world’s most powerful 3D game engine, Unreal Engine 4. This online game programming course covers more advanced UE4 techniques with a focus on career development to get you job-ready.
Build the skills studios are hiring for, including the more advanced uses of UE4 such as character animations, particle effects, serialization, loading, and streaming levels. Once you've built a fully playable game for your portfolio, you'll receive additional 1-on-1 career support from our Career Development Manager to prepare you for work in a game studio.
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.Read full bio
After 20 years in the industry, AAA game expert Bryan has worked on titles like Too Human, X-Men: Destiny, Rollers of the Realm, Debris, and now Far Cry 6.Read full bio
Will teaches Game Programming and Design at an undergraduate level in the UK and undertaking contract work to keep close ties with a number of developers and studios.Read full bio
From indie dev to AAA dev, Elias is an animation programmer at Build a Rocket Boy Studio where he's working on soon-to-be-released game, Everywhere.Read full bio
Rob has developed games and experiences for a number of platforms from mobile and desktop to virtual reality. He specializes in creating gameplay mechanics and quick-fire game prototypes for a number of video game companies.Read full bio