Make the switch from gamer to developer! Whether you want to work on major AAA titles or become an indie developer, our online game dev courses equip you with the skills to pursue a career in games or real-time 3D.
Why learn game development at CG Spectrum:
Ideal game programming course for beginners with little or no coding knowledge! You'll learn programming fundamentals using the C++ programming language and start building your first game.
In just 3 months, you'll be feeling more confident with C++ programming techniques, and ready to start bringing your own game ideas to life. A great introduction course to see what it takes to become a game programmer!
Start with basic game design theory to see HOW things should be designed, WHY they work, and WHAT to do to make an addicting game. You'll learn how to pitch your game, create a game design document, and make an Unreal Engine gameplay prototype.
Expect to play a LOT of games in the name of research! Every great designer must know how to analyze, deconstruct and understand how each game differs. You'll learn how to paper design and concept; write a level design specification; and ensure level functionality and other technical needs are met. A fantastic entry-level course for aspiring designers.
Learn to program games with the world’s most powerful 3D game engine, Unreal Engine. This online game programming course covers more advanced UE techniques with a focus on career development to get you job-ready.
Build the skills studios are hiring for, including the more advanced uses of Unreal Engine such as character animations, particle effects, serialization, loading, and streaming levels. Once you've built a fully playable game for your portfolio, you'll receive additional 1-on-1 career support from our Career Development Manager to prepare you for work in a game studio.
Using AAA case studies, you'll discover how to design more elaborate games in this fun but intensive course. Learn to build immersive game levels, combine gameplay systems to create more engaging experiences, and see what it takes to launch a successful game.
Great ideas are a dime a dozen in the world of game development; being able to execute them well is more important. You’ll learn how to validate and express your ideas and bring them to life in a playable game prototype. This course includes additional 1-on-1 support from our Career Development Manager to get you ready for a career in game development.
Go from installing the Unreal Engine to creating a fully playable character within it. This short course helps beginners get the hang of working with the engine and surrounding pipelines including basic rigging, animation and motion capture.
Train to become a real-time 3D technical artist! Learn world building, lighting and camera essentials, and create a film quality cinematic shot using Unreal Engine.
Scot helped create the first Advanced Dungeons & Dragons roleplaying game, and was responsible for hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing and DMC.Read full bio
Deepak is the Producer for film, TV, and virtual production at Epic Games' Unreal Online Learning platform and is sharing his real time production expertise with students at CG Spectrum.Read full bio
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.Read full bio
Moura is a Senior Game Designer at Ubisoft Montreal where she was involved in the world, ingredients, various systems and social stealth of Assassin's Creed Valhalla..Read full bio
With over 6 years of experience in the game industry, Ming has worked for Ubisoft, Activision, and Gameloft. He has also applied his programming skills in a wide range of areas.Read full bio
After 20 years in the industry, AAA game expert Bryan has worked on titles like Too Human, X-Men: Destiny, Rollers of the Realm, Debris, and now Far Cry 6.Read full bio
William is a Realtime TD and Unreal Artist at Qvisten Animation. He shares his passion for Unreal Engine with artists and creators through his highly popular tutorials.Read full bio
Carl has worked in the industry professionally for over 17 years. He started his career at Gearbox Software and is currently a World Building Director at Gearbox Software.Read full bio
Tim is in his fourth decade of designing and producing video games. He has a number of top-selling and award-winning titles to his name.Read full bio
Eric is a Design Manager at PlayStation's Bend Studio. He is excited to share his journey and knowledge he has gained with others.Read full bio
Jason is a design director, speaker, and industry consultant with 2 decades of industry experience. Credits include AAA games like For Honor, Far Cry, Ghost Recon.Read full bio
Troy is an award-winning game designer and executive with over 25 yrs of game development experience at major companies like Microsoft, Ubisoft, Insomniac, EA, Disney, and Samsung.Read full bio
While at award-winning game studio Blazing Griffin, Michael released titles like Murderous Pursuits, The Ship: Remasted, Distant Star: Revenant Fleet and Dino Tribes.Read full bio
Anthony is a passionate gamer working in the industry for 10+ years. He loves sharing ideas and perspectives, and hopes his experience in the industry can help newcomers.Read full bio
From indie dev to AAA dev, Elias is an animation programmer at Build a Rocket Boy Studio where he's working on soon-to-be-released game, Everywhere.Read full bio
Will teaches Game Programming and Design at an undergraduate level in the UK and undertaking contract work to keep close ties with a number of developers and studios.Read full bio
Rob has developed games and experiences for a number of platforms from mobile and desktop to virtual reality. He specializes in creating gameplay mechanics and quick-fire game prototypes for a number of video game companies.Read full bio
AAA Game Designer Heath has 13+ years' experience top studios in North America and Australia on The Amazing Spider-Man, Hitman, and The Tomb Raider franchise.Read full bio
Jon currently works as a Lead Character Technical Artist at Striking Distance Studios where he loves solving problems and helping teams in as many ways as he can.Read full bio
Daniel has experience in game development as well as other applications. He contributed to Marvel Super Hero Squad and was a member of the Need for Speed: No Limits team.Read full bio