
Game Design
Decide how a game actually plays. You'll learn to design mechanics and systems, block out and iterate levels, and shape the moment-to-moment experience in Unreal Engine, then defend those decisions the way a design team does.
Learn game design, programming, 3D modeling and real-time 3D from developers working in the industry. Start where you are, and go as far as you want, with a pathway built around your goals.
The skills you build here are the ones studios hire for across film, TV and games. Here's where each craft can lead, and what those roles typically pay.

Decide how a game actually plays. You'll learn to design mechanics and systems, block out and iterate levels, and shape the moment-to-moment experience in Unreal Engine, then defend those decisions the way a design team does.

Build the systems the whole game runs on. You'll work in C++ and Unreal Engine across gameplay, AI, animation integration and networking, learning to write code that holds up under a real production load.

Sculpt the characters, creatures and worlds every production is built on. You'll learn sculpting, topology and texturing across ZBrush, Maya and Substance, making game-ready assets that hold up on screen and in engine.

Build the world and then direct the camera through it. You'll construct environments, terrain, materials and lighting in Unreal, then take them into Sequencer, Niagara and in-camera VFX, owning the shot end to end.
Roles listed are examples of where each craft can lead. CG Spectrum supports your career development but does not guarantee employment.
Answer five quick questions and we'll point you to the right way in, whether you already know your direction or you're just curious. About 40 seconds, no sign-up.
Study game development with a professional as your guide. These experienced developers have shipped titles, and bring the skills, knowledge and industry insight to prepare you for your creative career.
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.
Known for Assassin's Creed 3
After 20 years in the industry, AAA game expert Bryan has worked on titles like Too Human, X-Men: Destiny, Rollers of the Realm, Debris, and now Far Cry 6.
Known for Far Cry 6
Troy is an award-winning game designer and executive with over 25 yrs of game development experience at major companies like Microsoft, Ubisoft, Insomniac, EA, Disney, and Samsung.
Known for Resistance: Fall of Man
Design Director at RiffRaff Games, Heath has 17+ years of game design experience at top studios across North America and Australia.
Known for Shadow of the Tomb Raider
Simon has been working in the game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.
Known for Batman: Arkham Knight
Known for Indiana Jones
Also, the community at CG Spectrum is amazing! People are passionate about what they study and do. It's a great study and work environment."
Alexios V | Game Development
I can honestly say that even by having experience in the field, I've gained a mind-blowing volume of understanding, even when considering the most basic of aspects behind Game Design and Development! Concepts I thought I knew now look so different in a new light. Lessons are challenging, and assignments and classes engaging. A must for any professional looking to up their game a notch or 73."
Fritz M | Game Development
CG Spectrum helped me build the skills and connections that directly resulted in getting hired as a Gameplay Programmer at New World Interactive."
Jeff G | Game Development
If you are looking for a supportive place to gain or hone skills in game design or other verticals, CGS is a fantastic and worthy place to dive in."
Shaul H | Game Development
Chris Swain was the guiding force that kept me headed in the right direction with his sage advice. He was also a calming presence that kept me relaxed during what was often an overwhelming experience.
Thank you Chris for being a friend, a motivator, and a teammate during my time at CG Spectrum and beyond."
Luke Williford | Game Development
The most impressive quality CG Spectrum offers is a course that makes study as if you were on your first job. If you are willing to put the energy into studying and do the assignments as if you were on the job, and if you are ready to hear your mentor's suggestions and challenge yourself to push your limits, you will get an experience very similar to the workplace. "
Loris C | Game Development
My mentor took me from being barely computer literate to an animator working at a studio in only a year and a half. The information and level of teaching at CG Spectrum will absolutely not be found anywhere else."
Kieran L | Game Art & Animation
Getting the weekly feedback also helped in terms of what to improve and what to focus on next. In Term 3, we learned Unreal Engine; I implemented the knowledge I gained in that course to my Advanced 3D Modeling Course to create some additional renders that demonstrated my understanding of using and integrating game-ready assets into an actual game engine.
Benjamin O | Game Art & Animation
I was looking for a final push to bump my skills and finally start applying for jobs as an artist. Shortly after finishing my Advanced 3D Modeling Course I landed my first job as Junior Environment Artist, which was my dream!"
Kasia P | Game Art & Animation
My mentor assisted me in realizing a game prototype I had in mind for quite a long time, and that was amazing. I highly recommend anyone interested in the course to spend that extra money and go for the 1-to-1 formula, because that's where you'll see the biggest difference with other online resources."
Luca Piedrelli | Game Development
Tell us where you are and what you want to build. An admissions mentor will walk you through the options, what they cost, and what they actually ask of you.