Whether you're looking for a new career or updating your skills to increase hiring potential, CG Spectrum's intensive online courses help you launch your career in games.
Why learn game design at CG Spectrum:
Start with basic game design theory to see HOW things should be designed, WHY they work, and WHAT to do to make an addicting game. You'll learn how to pitch your game, create a game design document, and make a UE4 gameplay prototype.
Expect to play a LOT of games in the name of research! Every great designer must know how to analyze, deconstruct and understand how each game differs. You'll learn how to paper design and concept; write a level design specification; and ensure level functionality and other technical needs are met. A fantastic entry-level course for aspiring designers.
Using AAA case studies, you'll discover how to design more elaborate games in this fun but intensive course. Learn to build immersive game levels, create more engaging experiences, and see what it takes to launch a successful game.
Great ideas are a dime a dozen in the world of game development; being able to execute them well is more important. You’ll learn how to validate and express your ideas and bring them to life in a playable game prototype. This advanced game design course includes 1-on-1 support from our Career Development Manager to prepare you for a career in game development.
Working in games since 2006, with nearly a decade at Ubisoft, Andrejs is a master of world design and associated art direction for AAA open-world games.Read full bio
As a triple-A game designer, Nick has worked with giants like Ubisoft Toronto and Insomniac Games on titles such as Far Cry Primal, Watch Dogs 2, Far Cry 5 and Far Cry 6.Read full bio
J.J. has worked at NetherRealm Studios (WB Games), Disney Interactive and Midway Games. Titles include: Injustice 2, Mortal Kombat X, Disney Infinity, John Woo Presents: Stranglehold.Read full bio
Scot helped create the first Advanced Dungeons & Dragons roleplaying game, and was responsible for hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing and DMC.Read full bio
Troy is an award-winning game designer and executive with over 25 yrs of game development experience at major companies like Microsoft, Ubisoft, Insomniac, EA, Disney, and Samsung.Read full bio
While at award-winning game studio Blazing Griffin, Michael released titles like Murderous Pursuits, The Ship: Remasted, Distant Star: Revenant Fleet and Dino Tribes.Read full bio
AAA Game Designer Heath has 13+ years' experience top studios in North America and Australia on The Amazing Spider-Man, Hitman, and The Tomb Raider franchise.Read full bio
Barret's worked in the US and Sweden at Blizzard and Massive Entertainment (Ubisoft) on Transformers: Rise of the Dark Spark, Tom Clancy's The Division 1 & 2, and Heroes of the Storm.Read full bio
Daniel's worked on games like Damaged Core, They Live to Destroy, Heroes Reborn: Gemini, and Heroes Reborn: Enigma. He currently works at Wargaming.net as a Senior Game Designer working on World of Tanks.Read full bio