CG Spectrum's intensive online game art course will teach you the fundamentals of 3D modeling, animation and FX, so you can confidently decide for yourself which area you would like to specialize in. With an industry mentor guiding you each week, you'll get insight into the video game industry, and gain speed and confidence using Unreal Engine, Maya and Substance Painter as you create original work for your portfolio!
Learn game art essentials starting with 3D modeling and animation exercises using Maya, Substance Painter, and Unreal Engine. Practice setting up a professional workflow–a vital skill you’ll use throughout your career. Create game animations using the 12 Principles of Animation, then move on to building game assets. Finish your first term of the game art course with portfolio pieces ranging from animation walk cycles and combat actions to 3D models of stylized props or weapons.
Test your new skills with more complex projects in term 2! Practice animating characters interacting with their surroundings. Next, learn how they deal with physical force so you can start animating combat actions commonly used in video game production. Jump into a human anatomy lesson, using it to create a 3D character with clothing plus accessories. Finally, using a concept design, create a realistic 3D environment with buildings, trees, rocks and props.
Term 3 is all about game engine implementation. Using industry workflows in Unreal Engine, learn how to set up characters, implement animation, use AI interaction, and populate a game environment. Finish with a fully executable, playable game.
By the end of this course you will have a hands-on understanding of the video game pipeline, several portfolio pieces, and a clearer idea of which specialty you wish to pursue along your career path in the industry.
Simon has been working in the game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.Read full bio
Hong is a Principal Lead Character Artist at Blizzard focusing on character and creature art. He also worked as an artist at Google and Amazon, and a 2D/3D artist at Atari.Read full bio
With almost 2 decades in the industry, VFX Supervisor Jorge has more than 50 credits to his name including Game of Thrones, Wonder Woman and Tomb Raider.Read full bio
In his 25 year career, Dave's worked as a 3D artist, and concept artist, art and creative director at studios like Framestore, LVTHN, EA and clients like Disney, Marvel, Nickelodeon to name a few.Read full bio
Justin has brought dozens of games to life in his 2-decade career. Credits include Tony Hawk, Mortal Kombat, and other AAA titles like Singularity and Stranglehold.Read full bio
For the past 7 years, Billy's been a resident artist at Luma Pictures, working on films like Godzilla vs Kong, Spider-Man: Far from Home, Captain America: The Winter Soldier, and Deadpool.Read full bio
Nick's held lead positions at major game studios Relic Entertainment and Phoenix Labs. Credits include Dauntless, Dawn of War 3 and Resident Evil: Operation Raccoon City.Read full bio
The Willoughbys co-Director brings 17 years of industry experience from Nerdcorps, Bardel, Rainmaker and Lucasfilm where he worked on Star Wars: The Clone Wars.Read full bio
Mark has held lead positions at Rainmaker, Sony and Weta Digital working on films like Avatar, The Adventures of Tintin, and Night at the Museum.Read full bio
Alex is a highly experienced senior animator and supervisor whose credits include: The Adventures of Puss in Boots, Monsters Vs. Aliens and Teenage Mutant Ninja Turtles.
With a focus on 3D modeling portfolio preparation, we help students build their competitive edge with high quality work that gets noticed.