Start your journey towards becoming a real-time 3D technical artist with CG Spectrum's new virtual production course. Learn to create film quality environments, using world building, lighting and camera techniques, and see how to apply these skills in the real world for job roles on a stage volume.
Why study virtual production at CG Spectrum:
CG Spectrum–one of the Top 50 Best Creative Media & Entertainment Art Schools in the World–has partnered with Epic Games and industry professionals to develop a job-focused study pathway to ensure you are well-positioned to enter the real-time 3D and virtual production field and make a productive contribution from day one on the job.
Gain speed and confidence with Unreal Engine, learn cutting edge real-time 3d and virtual production techniques, and create a high-quality scene for your professional portfolio to show prospective employers.
Discover what it takes to build a believable virtual world. You'll start by learning different methods of creating landscapes within Unreal Engine, and QuadSpinner Gaea before moving on to advanced texture blending, auto materials, and water systems. Next, you'll look at all lighting, VFX, and the post process volume to bring your scene to life. Finally, you'll work to set up a basic camera shot to take your scene to a final film quality render.
Portfolio project: A cinematic ready real-time environment scene.
This part of the virtual production course will help you understand how to work with cameras, rigs, lights, and digital humans to create a compelling scene for your portfolio. These skills are essential not only for new content creators but also traditional filmmakers wanting to transition their existing skills to the virtual production environment.
Portfolio project: A short film-quality sequence.
This final term is dedicated to getting you job-ready! With your mentor’s guidance, you’ll polish your best work for your portfolio and learn how to develop your competitive edge, market yourself, and make the best possible impression in front of employers. You'll also receive additional 1-on-1 career support, portfolio reviews, and industry insights from CG Spectrum's Career Development Manager.
This course requires the successful completion of the Introduction to Real-time 3D and Virtual Production Certificate, or the Game Art & Animation Foundations course, or a portfolio submission demonstrating professional experience and an accompanying reel/resume.
If you want to skip the introduction to real-time course you must show that you have a fundamental understanding of how Unreal Engine works and how to work with characters and animation within a real-time environment. You need to provide a portfolio of work that demonstrates an understanding of the topics taught in the course.
You will also need a computer that meets the minimum specifications (see next question).
No, we do not currently plan to support physical hands on training, only visual training through videos.
It can be if it's specifically using Unreal Engine to build a more immersive experience.
General animation rigging is covered in the Introduction to Real-time 3D course and basic compositing concepts are covered in the virtual production term within this course.
Visual effects is a large subject, so besides the water and clouds covered in this course, those seeking a deeper understanding of VFX are encouraged to explore our VFX courses.
This real-time 3D course would provide excellent technical knowledge required for architectural presentation in the sense of characters, lighting, camerawork and rendering.
It doesn't specifically aim for the architectural industry, so missed topics might be related to the design, layout and material matching standards required for architecture visualizations.
Skilled real-time artists are in demand across the film and game industries and beyond. Read more about the role of a real-time 3D technical artist and how real-time workflows are being adopted by a wide range of industries.
This 9-month course is designed to prepare you for a career as a real-time technical artist, and for job roles on a stage volume. It covers complex virtual production techniques and includes personalized career services and 1-on-1 time with our Career Development Manager which can help when applying for junior virtual production jobs such as:
Discover more about these jobs, tips, and salary expectations on our careers page:
Simon has been working in the game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.Read full bio
Deepak is the Producer for film, TV, and virtual production at Epic Games' Unreal Online Learning platform and is sharing his real time production expertise with students at CG Spectrum.Read full bio
William is a Real-time TD and Unreal Artist. He shares his passion for Unreal Engine with artists and creators through his highly popular tutorials.Read full bio
Justin has brought dozens of games to life in his 2-decade career. Credits include Tony Hawk, Mortal Kombat, and other AAA titles like Singularity and Stranglehold.Read full bio
Jon currently works as a Lead Character Technical Artist at Striking Distance Studios where he loves solving problems and helping teams in as many ways as he can.Read full bio
The most affordable way to learn from top industry mentors in a fun, collaborative environment, while still getting plenty of personalized feedback.
Progress faster and enjoy more flexiblity with private mentorship. Ideal for busy schedules, career-changers, or artists upgrading skills or changing specialties.
(9 x payments)
(3 x payments)
(1 x payment)
(9 x payments)
(3 x payments)
(1 x payment)