Made in UE by: Marc Carratala Arce
Start your journey towards becoming a real-time 3D technical artist with CG Spectrum's Real-time course. Tell compelling stories, and create a film-quality cinematic using your new world building, lighting, and camera skills.
Why study virtual production at CG Spectrum:
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CG Spectrum–one of the Top 50 Best Creative Media & Entertainment Art Schools in the World–has partnered with Epic Games and industry professionals to develop a job-focused study pathway to ensure you are well-positioned to enter the real-time 3D and virtual production field and make a productive contribution from day one on the job.
Gain speed and confidence with Unreal Engine, learn cutting edge real-time 3d techniques, and create a high-quality scene for your professional portfolio to show prospective employers.
Certificate
36 weeks
20 hrs weekly
Intermediate
Real-time 3D Foundations course or portfolio submission
Weekly online classes, feedback and support
Unreal Engine, Quixel Bridge, DaVinci Resolve
May 6, 2024
Our expert-led courses prepare you for an exciting career as a realtime 3d technical artist. Learn virtual production techniques and build practical job skills studios are looking for.
Plan your studies around your work and family commitments
Learn from mentors who have worked in the film and games industry
Build practical, relevant job skills that studios are looking for
Options to help you pursue your passion and start working sooner
Dive into the world of immersive filmmaking with our specialized class on Camera Tracking within Unreal Engine 5. This course is tailored for filmmakers and visual effects artists looking to blend live-action footage with CG elements seamlessly. You'll learn how to utilize UE5's robust camera tracking tools to anchor virtual objects to real-world spaces, enabling the creation of stunning visual effects that interact naturally with live-action scenes. By mastering these techniques, you'll elevate your filmmaking process, opening up new possibilities for storytelling and visual creativity.
Explore the transformative power of real-time previsualization with Unreal Engine 5 in our immersive course designed for filmmakers, animators, and visual storytellers. This course offers a deep dive into the tools and techniques for leveraging UE5's unparalleled rendering capabilities to visualize scenes, set designs, and character actions in real-time, revolutionizing the pre-production process. Through hands-on learning, you'll discover how to streamline workflows, enhance collaboration, and bring creative visions to life with instant feedback, setting a new standard for efficiency and creativity in the industry.
Unlock the secrets of creating visually stunning and efficient materials in Unreal Engine 5 with our focused class on Materials and Proceduralism. Learn how to harness the power of UE5's material editor and procedural techniques to craft dynamic, realistic surfaces and effects that respond to game environments and player interactions. This course will empower you to elevate the visual fidelity of your projects while optimizing performance, making your game worlds more immersive and interactive than ever before.
Dive into the world of real-time visual effects with our comprehensive course on Niagara in Unreal Engine 5. Master the cutting-edge techniques to create stunning visual effects, from intricate particle systems to dynamic simulations, all within the powerful Unreal Engine ecosystem. Elevate your VFX skills and bring your creative visions to life, setting a new standard for interactive and immersive environments.
This final term is dedicated to getting you job-ready! With your mentor’s guidance, you’ll polish your best work for your portfolio and learn how to develop your competitive edge, market yourself, and make the best possible impression in front of employers. You'll also receive additional 1-on-1 career support, portfolio reviews, and industry insights from CG Spectrum's Career Coach.
Dive right into the full study pathway and be industry ready in 18 months.
To be the best, learn from the best. Real-time 3d and virtual production classes are taught by industry professionals who have worked with top studios. You'll receive expert guidance from a new mentor each term!
Simon has been working in the game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.
Dept. Head of Real-Time 3D
Known for Batman: Arkham Knight
Mentor of Real-Time 3D
Known for Visual storytelling
Mentor of Foundations
Known for Bleeding Edge
Mentor of Real-Time 3D
Known for Ant-Man and the Wasp: Quantumania
Mentor of Real-time 3D
Known for Gwent: The Witcher Card Game
Justin has brought dozens of games to life in his 2-decade career. Credits include Tony Hawk, Mortal Kombat, and other AAA titles like Singularity and Stranglehold.
Mentor of Foundations
Known for Mortal Kombat Franchise
Mentor of Real-Time 3D
Known for Get Out
Jon currently works as a Lead Character Technical Artist at Striking Distance Studios where he loves solving problems and helping teams in as many ways as he can.
Mentor of Real-Time 3D
Known for Marvel's Avengers
Mentor of Real-time 3D
Known for Call of Duty: Infinite Warfare
Mentor of Real-Time 3D
Known for Rocket Arena
Mentor of Real-time 3D
Known for Star Wars: Episode IX - The Rise of Skywalker
Mentor of Real-Time 3D
Known for Avatar: The Way of Water
Mentor of Real-Time 3D
Known for Marvel v Capcom: Infinite
Mentor of Real-Time 3D
Known for Technical Art
Mentor of Real-Time 3D
Known for Immortals of Aveum
The most affordable way to learn from top industry mentors in a fun, collaborative environment, while still getting plenty of personalized feedback.
Progress faster and enjoy more flexiblity with private mentorship. Ideal for busy schedules, career-changers, or artists upgrading skills or changing specialties.
(9 x payments)
Save 10%
(3 x payments)
Save 25%
(1 x payment)
(9 x payments)
Save 10%
(3 x payments)
Save 20%
(1 x payment)
This course requires the successful completion of the Real-time 3D Foundations or a portfolio submission demonstrating professional experience and an accompanying reel/resume.
If you want to skip the foundations of real-time course you must show that you have a fundamental understanding of how Unreal Engine works and how to work with characters and animation within a real-time environment. You need to provide a portfolio of work that demonstrates an understanding of the topics taught in the course.
These include:
You will also need a computer that meets the minimum specifications (see next question).
Software:
Students can sign up for an educational license for Unreal Engine and a student license of Gaea will be provided. Instructions for how to obtain an educational license for this software will be provided upon enrollment.
Hardware:
Students will need a dedicated graphics card, and a computer that meets the minimum requirements for Unreal Engine, Gaea, Quixel Bridge, RealityCapture, and DaVinci Resolve.
Please note: as the software we use is regularly updated, please check the specs against the latest available version at the time of enroling.
No, we do not currently plan to support physical hands on training, our focus is more on story telling through Unreal Engine.
It can be if it's specifically using Unreal Engine to build a more immersive experience.
3D animation is explored within Real-time 3D Essentials Term 1 ("Essentials to 3D"), using Maya, and again in Real-time 3D Foundations Term 1 ("Core Real-time 3D Principles"), using Unreal Engine, including general 3D animation rigging principles. For those who want to learn animation in more detail, we recommend exploring our 3D animation courses.
Real-time 3D students will also study elements of visual effects using Niagara, Unreal Engine's next-generation VFX system. There is one lesson on Niagara in Foundations Term 1 ("Core Real-time 3D Principles"), however, the Real-time 3D Specialization course covers it in much more detail, dedicating a full term to it (six weeks).
FX is a broad discipline, so besides the fire and power-ups covered in this course, those seeking a deeper understanding of FX and simulation are encouraged to explore our FX courses.
Basic post production concepts are included within Foundations Term 2 ("Professional Worldbuilding") course, however, to continue understanding professional compositing workflows using Nuke we offer Compositing courses that can be explored further.
Matchmoving is not part of the virtual production curriculum but is introduced in another compositing course.
Contact the student admissions team about possibly accomodating this within the course.
This real-time 3D course would provide excellent technical knowledge required for architectural presentation in the sense of characters, lighting, camerawork and rendering.
It doesn't specifically aim for the architectural industry, so missed topics might be related to the design, layout and material matching standards required for architecture visualizations.
For those interested in architectural development, visit our 3D Visualization course pages.
Skilled real-time artists are in demand across the film and game industries and beyond. Read more about the role of a real-time 3D technical artist and how real-time workflows are being adopted by a wide range of industries.
This 9-month course is designed to prepare you for a career as a real-time technical artist. It also includes personalized career services and 1-on-1 time with our Career Development Manager which can help when applying for junior level jobs such as:
Discover more about these jobs, tips, and salary expectations on our careers page:
With a focus on portfolio preparation, we help students build their competitive edge with high quality work that gets noticed.
Currently halfway through real-time world building with William Faucher, and I cannot recommend it enough.
The ability to have your level gauged and directed as to where it needs to be by someone within the industry in real-time is priceless. The personal feedback is also second to none.
I can't stress enough how much I'm enjoying studying here!
I started the course out of curiosity, I was brand new to this world but I feel like I got all the answers that I needed and even more.
I enrolled looking for a career change...
I didn't have any knowledge about digital arts. Now I can accomplish my dream of creating cinematics within fantasy worlds to tell stories or apply any artistic idea and make it happen with all the new tools under my belt. If you have passion, and need time flexibility, consider joining the amazing community and start your new journey exploring, exchanging, sharing and, most importantly, learning.
I left every session feeling inspired.
Having studied on my own before CG Spectrum, I realized that there are a lot of things you just can’t get from Google. My mentor was very generous in sharing his own experience and lessons learned along the way. I was able to gather so much knowledge on light theory, post-production workflows, tips to add realism to a scene, and more.
CG Spectrum offers unconditional support.
I want to thank the entire CG Spectrum staff and mentors for their unconditional support, for sharing beyond the course syllabus, and for always giving 100% in everything.
I can't speak highly enough about the school.
When I came to CG Spectrum I had 20 years of live entertainment experience, and they seamlessly transferred me from physical to virtual production.