In this short course, you'll build your understanding of digital painting fundamentals, and see what it takes to make a career of your craft. Be mentored and inspired by an industry expert with years of experience creating art for the entertainment industry. Basic drawing skills required. Traditional artists welcome!
Why study digital painting at CG Spectrum:
Discover how to create artwork for the entertainment and publishing industries. Whether it's concept art for film and games, or book cover art and trading card illustrations, your highly experienced and passionate mentor will help you get started in this creative field.
This course forms term one of the full Concept Art & Illustration Course, so on completion, you'll be one-third of the way through!
Start your illustration and concept art for beginners course by establishing a solid understanding of color, value, and light. Then you'll look at how physical attributes affect design choices by learning perspective drawing and anatomy. Discuss indirect versus direct design briefs, plus how to develop ideas based on the information you’re given. Apply your new skills to design a character, and learn how to professionally polish and present your work.
*This short course is the same as the term one of the full Concept Art & Illustration Course, so if you choose to continue after completing your certificate, you'll already be a third of the way through!
For this course, basic drawing competency is required, as this is not a drawing course. If you are unsure if you qualify, please contact our admissions team.
Alongside basic drawing skills, you will also need basic computer skills and a computer that meets the minimum specifications (see next question).
You will purchase Photoshop (photography plan only) for the length of your studies and be reimbursed for the cost by CG Spectrum.
Studying digital painting can open up a variety of career paths in the entertainment industry.
This short concept art course will get started on your journey, but in a competitive industry, continuing your studies with the full concept art and digital illustration study pathway (the full Concept Art & Digital Illustration course and then specializing in either Advanced Concept Art or Advanced Digital Illustration) will better prepare you for a job in the industry and help increase your employment opportunities.
The advanced course covers more complex techniques and includes an entire term dedicated to career development and portfolio preparation to get you industry-ready.
Some of the junior digital painting jobs you could pursue after completing the full study pathway include:
Discover more about these digital painting jobs, tips, and salary expectations on our careers page:
Brandon brings almost 20 years of experience as a video game concept artist with a long client list that includes EA, Activision, Capcom, Gree, and Disney Interactive.Read full bio
Eric is an illustrator/concept artist for film, TV, advertising, publishing, comics and games. Clients include Wizards of the Coast (Magic: The Gathering), Weta Workshop, Marvel, Upper Deck, Scholastic and Disney.Read full bio
Triple-A game concept artist Esther has worked on titles like Forza 6, Destiny 2, Call of Duty Black Ops 4, and Back 4 Blood while at studios like Turn10, 2K Games, High Moon, and Turtle Rock Studios.Read full bio
Award-winning artist Tyler has worked with major clients like Cryptozoic and Blizzard on titles including Heroes of the Storm, Warhammer, Rift, Star Wars, Hex, Warcraft, and RWBY.Read full bio
Jonathan currently works as a Concept Artist at Square Enix. He has a passion for narrative arts and loves creating worlds, characters, and the stories they can tell.Read full bio
Humza has worked for EA, Microsoft, Activision, LucasArts, Wargaming, Ubisoft, Fischer Price, Hasbro, Mattel. Credits include: Call of Duty, The Division 2, and the Sims.Read full bio
Vicki's worked as an artist at companies like Turbine/WB Games, Proleteriat Inc., and Moonshot Games. Titles include: Infinite Crisis, Game of Thrones: Conquest, and Spellbreak.Read full bio
Award-winning artist Mike has worked with clients such as Marvel, Hasbro, Dimension Films, HBO, Electronic Arts, Warner Bros, Mattel, DC Comics and Cartoon Network.Read full bio
Now art director at Phoenix One, Bernie created creatures, characters, weapons and FX concepts for cinematic trailers for World of Warcraft and more while at Blizzard.Read full bio
Imery's first job out of school was on the Lord of the Rings Trilogy. 20 years on he's still working as concept designer and art director with top clients like Universal, Paramount, Warner Brothers, and Disney.Read full bio
Peter is a freelance concept artist and has worked at DNEG as an in-house concept artist on diverse projects for film and TV. He has a particular passion for designing dark horror creatures.Read full bio