In this online 3D modeling short course, you'll learn how to create realistic props and assets using Maya and Substance Painter. You'll be mentored by an industry expert with years of experience working on blockbuster films and best-selling video games.
Why study 3D modeling at CG Spectrum:
3D modelers create CG representations of objects which are then animated or have VFX applied to them, and used in film and games.
This short course is the perfect way to learn 3D modeling basics and get a taste for this exciting career. It also forms term one of the 3D Modeling Diploma, so if you decide to continue your journey, you'll be one-third of the way through the diploma!
Learn 3D modeling for beginners starting with the essentials: navigating Maya’s interface, understanding professional workflows, commonly used tools, and building 3D assets from scratch. Identify differences between film and video game models by learning high poly 3D modeling techniques, then converting it for video games, and adding textures in Substance Painter.
Learn how to:
Note: This course is also the first term of the 3D Modeling Diploma, so you'll be one-third of the way through the diploma course if you choose to continue your journey!
Bryan's award winning experience includes lead positions at ILM and Rhythm & Hues working films like The Golden Compass, Rango, Pacific Rim, and Transformers 2 and 3.Read full bio
First a texture artist at Nickelodeon, then a 3D character artist at Gameloft, Anton is ahead of the curve when using emerging software for real-time graphics and film production.Read full bio
A 3D modeler and traditional clay sculptor, Elliot has worked film and games at studios like Ubisoft, Mr X and Insomniac on projects like Resident Evil Extinction, Assassins Creed Unity and Far Cry 6.Read full bio
Skilled in environment art, shader development and art direction, Clinton's worked at studios such as The Coalition (Microsoft) and Bethesda's Battlecry Studios and on games like Gears of War 4 and 5, and Scavengers.Read full bio
As a Senior Modeling, Texture and Look Dev Artist at Luma Pictures, Dulshan's worked on blockbusters like Godzilla vs. Kong, Spider-Man, Captain Marvel and Alien: Covenant.
Patrick has worked as a Lead and Senior Artist on 25+ games at Electronic Arts and Sega. He brings 15 years of industry experience plus 4 years as an instructor.Read full bio
Before becoming the senior environment artist on Apex Legends, Matt worked at EA, Digital Domain, ILM, MPC, Method and Cinesite on films like Aquaman, Ratchet & Clank and triple-A game FIFA 2017.Read full bio
Hong is a Senior Character Artist at Blizzard focusing on character and creature art. He also worked as an artist at Google and Amazon, and a 2D/3D artist at Atari.Read full bio
ILM Modeler and Digital Artist, Hamza's worked on blockbusters like Ford v Ferrari, Spider-Man: Far from Home, Captain Marvel, Tomb Raider, Thor: Ragnarok and Logan.Read full bio
Raine's a 3D Modeling and Texture Artist/Supervisor with 20+ years experience at Animal Logic, Weta, Pixar and ILM. Credits include Star Wars, Black Panther, and Planet of the Apes.Read full bio
Australian based 3D artist Rajbir has worked at D-Neg, ILM, Digital Domain and Rising Sun on features like Spider-Man: Far from Home, Thor: Ragnarok, Alien: Covenant, Logan, X-Men: Apocalypse, and Godzilla.Read full bio
The most affordable way to learn from top industry mentors in a fun, collaborative environment, while still getting plenty of personalized feedback.
Progress faster and enjoy more flexiblity with private mentorship. Ideal for busy schedules, career-changers, or artists upgrading skills or changing specialties.
(3 x payments)
(1 x payment)
(3 x payments)
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We've built our courses based on industry input and focus on teaching skills studios are hiring for. The three courses below form a complete study pathway designed to fast track your education so you can land your first job sooner. Each course can also be taken separately depending on your skill level and career goals.
The Introduction to 3D Modeling Certificate teaches you solid foundations, giving you an idea of what it takes to pursue a career in this field.
This course serves as the first term of the 3D Modeling Diploma, so you’ll already be one-third of the way through the diploma if you choose to continue your journey.
The 3D Modeling Diploma develops your skill level further with more complex techniques and a focus on producing the quality expected in film and game production.
The Advanced 3D Modeling Diploma takes your skills to a feature film and AAA game level, with the final term focused on career development and building your professional portfolio.
All diploma and advanced diploma students receive additional 1-on-1 career support, portfolio reviews, and industry insights from CG Spectrum's Career Development Manager.