In this online 3D modeling short course, you'll learn how to create realistic props and assets using Maya and Substance Painter. You'll be mentored by an industry expert with years of experience working on blockbuster films and best-selling video games.
Why study 3D modeling at CG Spectrum:
3D modelers create CG representations of objects which are then animated or have VFX applied to them, and used in film and games. It's an exciting career path where no two days are the same.
This short course is the perfect way to learn 3D modeling basics. It also forms term one of the full 3D Modeling Course, so if you decide to continue, you'll be one-third of the way through!
Learn 3D modeling for beginners starting with the essentials: navigating Maya’s interface, understanding professional workflows, commonly used tools, and building 3D assets from scratch. Identify differences between film and video game models by learning high poly 3D modeling techniques, then converting it for video games, and adding textures in Substance Painter.
*This short course is the same as the term one of the full 3D Modeling Course, so if you choose to continue after completing your certificate, you'll already be a third of the way through!
To be successful in this program you will need basic computer skills and a computer that meets the minimum specifications (see next question).
Studying 3D modeling can open up a variety of career paths in the entertainment industry.
This short 3D modeling course will get started on your journey, but in a competitive industry, continuing your studies with the full 3D modeling study pathway (3D Modeling Course and Advanced 3D Modeling Course) will better prepare you for a job in the industry and help increase your employment opportunities.
The advanced course covers more complex techniques and includes an entire term dedicated to career development and portfolio preparation to get you industry-ready.
Some of the junior 3D modeling jobs you could pursue after completing the full study pathway include:
Discover more about these 3D modeling jobs, tips, and salary expectations on our careers page:
Bryan's award winning experience includes lead positions at ILM and Rhythm & Hues working films like The Golden Compass, Rango, Pacific Rim, and Transformers 2 and 3.Read full bio
First a texture artist at Nickelodeon, then a 3D character artist at Gameloft, Anton is ahead of the curve when using emerging software for real-time graphics and film production.Read full bio
A 3D modeler and traditional clay sculptor, Elliot has worked film and games at studios like Ubisoft, Mr X and Insomniac on projects like Resident Evil Extinction, Assassins Creed Unity and Far Cry 6.Read full bio
Patrick has worked as a Lead and Senior Artist on 25+ games at Electronic Arts and Sega. He brings 15 years of industry experience plus 4 years as an instructor.Read full bio
Before becoming the senior environment artist on Apex Legends, Matt worked at EA, Digital Domain, ILM, MPC, Method and Cinesite on films like Aquaman, Ratchet & Clank and triple-A game FIFA 2017.Read full bio
Hong is a Principal Lead Character Artist at Blizzard focusing on character and creature art. He also worked as an artist at Google and Amazon, and a 2D/3D artist at Atari.Read full bio
ILM Modeler and Digital Artist, Hamza's worked on blockbusters like Ford v Ferrari, Spider-Man: Far from Home, Captain Marvel, Tomb Raider, Thor: Ragnarok and Logan.Read full bio
The most affordable way to learn from top industry mentors in a fun, collaborative environment, while still getting plenty of personalized feedback.
Progress faster and enjoy more flexiblity with private mentorship. Ideal for busy schedules, career-changers, or artists upgrading skills or changing specialties.
(3 x payments)
(1 x payment)
(3 x payments)
(1 x payment)