Hear from some of CG Spectrum's mentors, students and alumni!
See what it's like to study at CG Spectrum
In case you couldn't join us live... or simply wanted to relive the fun, here's the CG Spectrum Open Day replay. If you have any questions about our school or courses, get in touch. Enjoy the replay, and we'll see you in class!
What to expect at CG Spectrum's Open Day:
Meet some of our awesome mentors
See how our unique online school works
Learn more about our courses and which is right for you
Discover why the CG Spectrum community is so powerful for networking
Hear from current students and see cool student work
Learn about admission requirements and get pointers for applying
Get job advice from our dedicated Career Development Manager
...and much more!
Watch the replay:
- CG Spectrum is an online animation, VFX, digital painting, and game development school that brings the industry to you. Whether straight out of high school, changing careers, or upgrading skills, our goal is to help you build the job skills and confidence to pursue your dream career in film and games. Get more out of your education with world-class career training and mentorship from leading film and game industry experts.
Brandon Reimchen | CG Spectrum Digital Painting Manager - After receiving his degree in Fine Arts in 2003, Brandon began working in the video game industry as a Concept Artist. Since then he has produced work for companies like EA, Activision, Capcom, Gree, and Disney Interactive and is currently a Concept Art mentor for CG Spectrum. Brandon has created art for games like Crash Bandicoot, Prototype, and Resident Evil: Operation Raccoon City. and Disney Infinity 3: Marvel Battlegrounds.
Daniel Hourigan | CG Spectrum VFX Manager - Daniel is a skilled Senior Houdini FX Artist with more than 15 years of experience working in 3D animation and VFX for film. Proficient in a range of professional VFX software including Houdini and Nuke, Daniel has been working as a Lead FX Artist at Method Studios on movies such as Terminator: Dark Fate, John Wick: Chapter 3 - Parabellum, and Aquaman. Other notable projects include Game of Thrones, The Wolverine and The Hunger Games: Mockingjay Part 2.
Mark Pullyblank | CG Spectrum 3D Animation Dept. Head - Mark has held lead positions at Rainmaker, Sony Pictures Imageworks and Weta Digital working on films like Avatar, The Adventures of Tintin, The Smurfs, and Night at the Museum. As well as being the Animation Department head of CG Spectrum, he currently works at California State University in Chico California and undertakes freelance and consulting work at film and game studios.
Maxine Schnepf | CG Spectrum Career Development Manager - Maxine's job is to help CG Spectrum students get industry-ready through career advice, portfolio reviews and priceless insider insights from her time as a former VFX Producer at Technicolor and Resources Manager at Mr. X. She has been involved in every stage of the VFX production pipeline, and worked on major films including Blade Runner 2049, Spider-Man: Homecoming, Guardians of the Galaxy Vol. 2, Doctor Strange, and three Star Wars films.
Troy Dunniway | CG Spectrum Game Design Dept. Head - Troy Dunniway is an award-winning Game Designer and Executive with over 25 years of game development experience at major companies like Microsoft, EA, Ubisoft, Insomniac, Disney, and Samsung. He has shipped 100+ titles on almost every platform and genre. Troy designed or oversaw bestselling games like Rainbow Six Vegas, Munch’s Oddysee, Mercenaries, Age of Empires 3, Command and Conquer 3, Roller Coaster Tycoon Mobile and more. Troy has written books and articles on game design and production and speaks regularly at international conferences.
Simon Warwick | CG Spectrum Dept. Head of Foundations & Realtime 3D Mentor - Foundations Department Head Simon Warwick has been in video game animation since 2005. He worked at Silicon Knights and Rocksteady Studios where he was the Senior Technical Cinematic Animator, and most recently helped create CG Spectrum's new Realtime 3D Technical Art & Virtual Production course. His credits include Batman: Arkham City, X-Men Destiny, and The Wolverine in 3D.
Elena Zavitsanos | CG Spectrum Head of Admissions - Elena is the CG Spectrum Head of Admissions.
Justin Mohlman | CG Spectrum Mentor of Foundations - As the acting Creative Director for The Rookies, the industry standard for animation, visual effects and the gaming industries, Justin brings his extensive knowledge of games as well as 12+ years of experience as an instructor in higher education. Justin is also the Game Development Producer and Author at Epic Games. In his 18+ years of experience in the video gaming industry, Justin has helped bring dozens of games to life while at studios like Disney Interactive, Epic Games, Robomondo, Midway Games, and Phosphor Studios. You can find his work in legacy franchises such as Tony Hawk, Kingdom Hearts, Mortal Kombat and other AAA titles.