Misu Yamaneko (Pokémon Sun & Moon, Vinland Saga, Bleach Brave Souls) tells what it's like to be an anime artist in Japan
Misu reveals the ins and outs of the anime world – a must-watch for anyone interested in working in this industry!
Misu has spent the last 15 years working on popular anime productions like Pokémon Sun & Moon, The Promised Neverland, Vinland Saga, Overlord II, Natsume’s Book of Friends, Merc Storia, and Bleach Brave Souls.
In this illuminating discussion, Misu shares her personal experiences as a 2D artist living and working in Japan and gives insightful answers to the questions you're likely asking too!
What you'll learn:
How Misu got her break in Japan
The biggest myths of the anime industry
What it's like to work on major anime productions
How to get started as an anime artist
Join Misu Yamaneko in conversation with CG Spectrum's Animation Manager Scott Claus for this jam-packed webinar.
Watch the replay:
- CG Spectrum is an online animation, VFX, digital painting, and game development school that brings the industry to you. Whether straight out of high school, changing careers, or upgrading skills, our goal is to help you build the job skills and confidence to pursue your dream career in film and games. Get more out of your education with world-class career training and mentorship from leading film and game industry experts.
Misu Yamaneko | 2D Artist / Storyboard Artist & CG Spectrum 2D Animation Mentor - Misu has spent the last 15 years working on popular anime productions like Pokemon Sun & Moon, Promised Neverland, Vinland Saga, Overlord II, Natsume’s Book of Friends, Merc Storia, and the game Bleach Brave Souls. She has years of experience with storyboards, pitches, layouts, illustrations and 3D graphics, and works traditionally on paper as well as digitally.
Scott Claus | CG Spectrum Dept. Head of Animation - Disney's Fantasia sparked a lifelong love of animation for Scott. He worked as an animator for DreamWorks and Disney on films such as Pocahontas, Hunchback of Notre Dame and Road to El Dorado before switching to CG and creature FX where he was part of the Oscar-winning team working on Life of Pi.