selling-assets-on-unreal-marketplace-webinar-mob

Selling assets on Unreal Marketplace

Webinar series

CG Spectrum mentors Clinton Crumpler (Dekogon Studios) and Carl Shedd (World Building Director at Gearbox Software) show you how to create top-quality assets on Unreal Marketplace.

Part 1: Creating & selling assets on Unreal Marketplace

 

Register for Part 2: How to package, price, and sustain your business
Carl will show you how he uses assets from the marketplace to create his scenes (see his work) while Clinton will give pro tips on how to properly package, price and sell your assets.

Friday June 18th 
5 PM CDT / 6 PM EDT (Check your local timezone here.)

Register for Part 2

What's covered:
  • Why you should create assets and what's hot right now

  • Creating for Unreal Marketplace vs TurboSquid etc
  • How to package and sell your assets
  • Pricing tips and valuing yourself as an artist
  • How scenes are constructed and impact the final user

  • Building quality and trust with your audience

  • Dealing with license and legal issues

...and SO MUCH MORE! We encourage you to join live so you can ask questions, however, if this time does not work for you, register anyway for the recording.

Your expert guides:

 

Headshot - Clinton Crumpler

Clinton Crumpler
Studio Head & Creative Director at Dekogon Studios and CG Spectrum Mentor

Clinton has worked as an artist at Microsoft Studio's The Coalition and Bethesda's Battlecry Studios, among others, and his credits include Gears of War 4 and 5 and Scavengers. From environments, props, weapons, vehicles, structures, textures, to shaders and more, Clinton and his team at Dekogon Studios create popular user-friendly assets for the industry, from AAA to indie studios.


Headshot - Carl SheddCarl Shedd
World Building Director at Gearbox Software and CG Spectrum Mentor

Carl has worked in the industry for over 17 years, having started his career at Gearbox Software. In 2008 he was part of a small team that was integral to evolving the Borderlands art style into what it has become today. Carl's credits also include Brothers In Arms and Rage. Carl’s mind-blowing world builds are a masterclass in how to creatively use assets.



Justin Mohlman HeadshotJustin Mohlman
Game Development Producer at Epic Games and CG Spectrum Mentor
In his 18+ years of experience in the video gaming industry, Justin has helped bring dozens of games to life while at studios like Disney Interactive, Epic Games, Robomondo, Midway Games, and Phosphor Studios. You can find his work in legacy franchises such as Tony Hawk, Kingdom Hearts, Mortal Kombat and other AAA titles.

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