Carl shows how he uses assets from Unreal Marketplace to create his scenes, while Clinton gives pro tips on how to properly package, price and sell your assets, without devaluing yourself as an artist.
Why you should create assets for Unreal Marketing
What are the most popular assets on Marketplace right now
How scenes are constructed and impact the final user
Building quality assets and trust with your audience
Dealing with license and legal issues
...and SO MUCH MORE!
Studio Head & Creative Director at Dekogon Studios and CG Spectrum Mentor
Clinton has worked as an artist at Microsoft Studio's The Coalition and Bethesda's Battlecry Studios, among others, and his credits include Gears of War 4 and 5 and Scavengers. From environments, props, weapons, vehicles, structures, textures, to shaders and more, Clinton and his team at Dekogon Studios create popular user-friendly assets for the industry, from AAA to indie studios. SEE CLINTON'S WORK.
World Building Director at Gearbox Software and CG Spectrum Mentor
Carl has worked in the industry for over 17 years, having started his career at Gearbox Software. In 2008 he was part of a small team that was integral to evolving the Borderlands art style into what it has become today. Carl's credits also include Brothers In Arms and Rage. Carl’s mind-blowing world builds are a masterclass in how to creatively use assets. SEE CARL'S WORK.
Game Development Producer at Epic Games and CG Spectrum Mentor
In his 18+ years of experience in the video gaming industry, Justin has helped bring dozens of games to life while at studios like Disney Interactive, Epic Games, Robomondo, Midway Games, and Phosphor Studios. You can find his work in legacy franchises such as Tony Hawk, Kingdom Hearts, Mortal Kombat and other AAA titles.
CG Spectrum's online courses prepare you for a career in the exciting entertainment industry. Progress faster with mentorship from industry artists with years of experience working on films and games!
3 months - 20hrs weekly
3D modeling for beginners starts with the essentials: navigating Maya, setting up workflows and building 3D assets from scratch. See the differences between film and game models and find out how to work with your models in Unreal Engine and texture in Substance Painter.
9 months - 20hrs weekly
Build on your foundation with more complex exercises. Learn 3D character modeling and create a game ready character complete with hair, clothing and accessories, then build a 3D environment which you'll texture, light, import into Unreal Engine.
9 months - 20hrs weekly
Speed up your workflow and further your environment and character design skills by creating more detailed fully rendered models, including a creature with skin, scales and fur. This course includes a big focus on portfolio prep and career development so you graduate studio-ready.