What You'll Learn

  • RESEARCH & REFERENCE
    We will start by researching what goes into a compelling sequence including conflict and contrast. We will gather multiple examples and study the action, composition, and cuts.
  • STAGING & COMPOSITION
    We will block in our initial cameras and characters using 3-5 cameras to tell the simple story of our action. We will also cover multiple camera workflow techniques using the camera sequencer.
  • BLOCKING, BREAKDOWNS, & SPLINING ANIMATION
    Focusing on the poses first, we will block out our key poses working pose to pose with our curves in stepped. Next, we will add our breakdowns using a combination of pose to pose and straight ahead methods of animating.
  • FINAL POLISH – THE LAST 5%
    Keeping our workflow clean and versatile for as long as we can, we will employ strategies to polish our animation without losing control.

Join Veteran 3D Animator Mark Pullybank

DEPT. HEAD OF 3D ANIMATION

Mark began his animation career animating talking animals on the first Garfield movie. He has been an animation supervisor at Rainmaker Digital and Frantic Films, a senior animator at Sony Imageworks, and has worked in various departments at Weta Digital. His films include Avatar, The Adventures of Tintin, The Smurfs, Night at the Museum, and many others as well as being the Animation Department head of CG Spectrum.

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Journey to the Center of the Earth
Night at the Museum
Mark Pullybank
DEPT. HEAD OF 3D ANIMATION

Meet Mark

Mark Pullyblank spent much of the 90’s working as a musician, bouncing around North America in a tour van. He began his animation career animating talking animals on the first Garfield movie. He has been an animation supervisor at Rainmaker Digital and Frantic Films, a senior animator at Sony Imageworks, and has worked in various departments at Weta Digital.

His films include Avatar, The Adventures of Tintin, The Smurfs, Night at the Museum, and many others. As well as being the Animation Department head of CG Spectrum, he currently works at California State University in Chico California and undertakes freelance and consulting work at film and game studios.