Student work by Esteban Ariza
To ensure you get the best education, CG Spectrum mentors are carefully vetted industry professionals who have worked at major studios. They've earned awards and accolades working on your favourite feature films and AAA video games. They’re well established, well connected, and well, incredibly talented.
The moment you enrol at CG Spectrum you’ll be matched with an industry professional dedicated to helping you become your best.
Whether you sign up for small group classes (max 4 students) or private 1-on-1 mentoring, your mentors will support you with live weekly calls, recorded video critiques of your assignments, and valuable industry insights based on real-world studio experience. There’s no better way to learn than from someone who’s been in your shoes.
Our mentors are based all over the world, covering most time zones. Classes are held via Zoom, so wherever you are, we will connect you with a mentor that works with your availability. Just one of the many benefits of studying online!
Mark has held lead positions at Rainmaker, Sony and Weta Digital working on films like Avatar, The Adventures of Tintin, and Night at the Museum.
Spectra has been animating for almost a decade at Playstation, Digital Domain and Ubisoft on projects such as Far Cry 6, Uncharted 4: A Thief's End, and Advantageous.
While at Disney and DreamWorks Scott animated classics like Pocahontas, Hunchback of Notre Dame and Road to El Dorado. He later won an Oscar for best special effects for Life of Pi.
Montréal-based Hubert Lapointe has worked as an animator and animation supervisor on hit shows like Rick & Morty and The Ollie and Moon Show, and as a software instructor for ToonBoom.
Delano's credits include Ready Player One, The Walking Dead, Deadpool and Independence Day: Resurgence from his time at top studios Zoic, Digital Domain and Mill Film.
Roland has worked his way across the globe at major studios like Weta Digital, where he worked on two Planet of The Apes movies, The Hobbit Trilogy, and Avengers: Infinity War.
The Willoughbys co-Director brings 17 years of industry experience from Nerdcorps, Bardel, Rainmaker and Lucasfilm where he worked on Star Wars: The Clone Wars.
Film and game animator CJ Burbage has worked all over North America at MPC, Rodeo FX, DNEG and now 31st Union. Credits include Godzilla: King of the Monsters, It 2, Jumanji, and Wonder Woman: 1984.
Ambre has worked as an animator in the UK, Australia, New Zealand, USA, and Canada on projects like LEGO Avengers, Happy Feet Two, Avatar and Where the Wild Things Are.
Nick's held lead positions at major game studios Relic Entertainment and Phoenix Labs. Credits include Dauntless, Dawn of War 3 and Resident Evil: Operation Raccoon City.
Animating professionally since 2008 in France and Canada, Aniket was recently Lead Animator on The Willoughbys where he developed the movie's unique animation style.
Martin's been in the industry for 20 years working as an animator, pre-vis and VFX artist on projects like Vikings, Pacific Rim, X-Men Origins: Wolverine, three Resident Evil films and Shazam!
Bryan's award winning experience includes lead positions at ILM and Rhythm & Hues working films like The Golden Compass, Rango, Pacific Rim, and Transformers 2 and 3.
ILM Modeler and Digital Artist, Hamza's worked on blockbusters like Ford v Ferrari, Spider-Man: Far from Home, Captain Marvel, Tomb Raider, Thor: Ragnarok and Logan.
Troy is an award-winning game designer and executive with over 25 yrs of game development experience at major companies like Microsoft, Ubisoft, Insomniac, EA, Disney, and Samsung.
As a triple-A game designer, Nick has worked with giants like Ubisoft Toronto and Insomniac Games on titles such as Far Cry Primal, Watch Dogs 2, Far Cry 5 and Far Cry 6.
AAA Game Designer Heath has 13+ years' experience top studios in North America and Australia on The Amazing Spider-Man, Hitman, and The Tomb Raider franchise.
J.J. has worked at NetherRealm Studios (WB Games), Disney Interactive and Midway Games. Titles include: Injustice 2, Mortal Kombat X, Disney Infinity, John Woo Presents: Stranglehold.
Brandon brings almost 20 years of experience as a video game concept artist with a long client list that includes EA, Activision, Capcom, Gree, and Disney Interactive.
Eric is an illustrator/concept artist for film, TV, advertising, publishing, comics and games. Clients include Wizards of the Coast (Magic: The Gathering), Weta Workshop, Marvel, Upper Deck, Scholastic and Disney.
Triple-A game concept artist Esther has worked on titles like Forza 6, Destiny 2, Call of Duty Black Ops 4, and Back 4 Blood while at studios like Turn10, 2K Games, High Moon, and Turtle Rock Studios.
Now art director at Phoenix One, Bernie created creatures, characters, weapons and FX concepts for cinematic trailers for World of Warcraft and more while at Blizzard.
Vicki's worked as an artist at companies like Turbine/WB Games, Proleteriat Inc., and Moonshot Games. Titles include: Infinite Crisis, Game of Thrones: Conquest, and Spellbreak.
Award-winning artist Tyler has worked with major clients like Cryptozoic and Blizzard on titles including Heroes of the Storm, Warhammer, Rift, Star Wars, Hex, Warcraft, and RWBY.
Humza has worked for EA, Microsoft, Activision, LucasArts, Wargaming, Ubisoft, Fischer Price, Hasbro, Mattel. Credits include: Call of Duty, The Division 2, and the Sims.
Art director and concept artist who has worked on PC/mobile games at studios such as Blizzard. Brian's work has influenced games like World of Warcraft, Starcraft II and Diablo 3.
Award-winning artist Mike has worked with clients such as Marvel, Hasbro, Dimension Films, HBO, Electronic Arts, Warner Bros, Mattel, DC Comics and Cartoon Network.
Imery's first job out of school was on the Lord of the Rings Trilogy. 20 years on he's still working as concept designer and art director with top clients like Universal, Paramount, Warner Brothers, and Disney.
Daniel is a senior Houdini FX artist with 15 years of experience working on blockbusters such as Terminator: Dark Fate, John Wick 3, Aquaman, The Wolverine, and Game of Thrones.
Gen is an Oscar-nominated VFX Supervisor & Compositor who has worked at ILM, Mill Film, and Animal Logic. Credits: Love and Monsters, Doctor Strange, Star Wars: The Force Awakens and Mad Max: Fury Road.
With almost 2 decades in the industry, VFX Supervisor Jorge has more than 50 credits to his name including Game of Thrones, Wonder Woman and Tomb Raider.
Brittany has 50+ film & TV credits to her name including three Star Wars films, Guardians of the Galaxy Vol. 2, Black Panther, Mad Max: Fury Road, Blade Runner 2049.
Sean's worked at Walt Disney Animation, Technicolor VFX, and Sony on 100+ films and TV projects. Credits: Star Trek: Picard, Star Wars: The Rise of Skywalker, Avengers: Infinity War.
Simon has been working in the game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.
Gregory Ng is a Lighting and Compositing Artist at Luma Pictures in Melbourne. His long list of credits includes: Captain America: Civil War, Deadpool, Ant-Man and Doctor Strange.
Justin has brought dozens of games to life in his 2-decade career. Credits include Tony Hawk, Mortal Kombat, and other AAA titles like Singularity and Stranglehold.
Based in London, Josh has worked at MPC, ILM, and Double Negative on films like Jurassic World: Fallen Kingdom, Ready Player One, The Jungle Book, The Martian, and Spectre.
Jason is a Compositing Supervisor and Senior Compositor for TV. Credits: The Walking Dead, American Horror Story, Bones, Criminal Minds, Empire, Ozark, Prison Break, and The Tick.
With a background in compositing, design, motion graphics, animation and 3D, Jai's work can be seen in Ant-Man and Wasp, Thor: Ragnarok, and Spider-Man: Homecoming.